My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Battle Ram Bandit
Giant Snowball
Bats Goblin Gang Battle Ram Witch
Zap
Bats Goblin Gang Battle Ram Witch Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Battle Ram Witch Bandit
The Log
Goblin Gang Elite Barbarians Battle Ram Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Battle Ram Witch Bandit
Fireball
Goblin Gang Elite Barbarians Battle Ram Witch Bandit
Poison
Bats Goblin Gang Witch
Lightning
Elite Barbarians Valkyrie Battle Ram Witch Bandit
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Valkyrie Battle Ram Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians Battle Ram Bandit
Zap
Elite Barbarians Battle Ram Bats Valkyrie Witch Bandit
Goblin Gang
Valkyrie Battle Ram Bandit
Elite Barbarians
Zap Valkyrie Bats Battle Ram Bandit
Valkyrie
Bats Elite Barbarians Zap Goblin Gang Battle Ram Witch Bandit
Battle Ram
Zap Bandit Bats Goblin Gang Elite Barbarians Valkyrie Witch
Witch
Zap Valkyrie Battle Ram Bandit
Bandit
Battle Ram Bats Zap Goblin Gang Elite Barbarians Valkyrie Witch

Defense Synergies 1 13

Bats
Zap Valkyrie Bandit
Zap
Bats Goblin Gang Elite Barbarians Valkyrie Witch Bandit
Goblin Gang
Zap Valkyrie Bandit
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Bats Zap Goblin Gang Witch Bandit
Battle Ram
Witch
Zap Valkyrie Bandit
Bandit
Bats Zap Goblin Gang Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians Bats Zap Goblin Gang Valkyrie Witch Bandit
Goblin Gang Witch Bats Elite Barbarians Valkyrie Bandit
Elite Barbarians Witch Bats Goblin Gang Valkyrie Bandit
Elite Barbarians Valkyrie
Goblin Gang Bats Zap Valkyrie Bandit
Bats Zap Goblin Gang Witch
Zap Valkyrie Bandit
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Bandit
Bats Goblin Gang Valkyrie Witch Zap Bandit
Bats Zap Goblin Gang Witch
Bats Zap Goblin Gang Elite Barbarians Valkyrie Witch Bandit
Valkyrie Bats Zap Goblin Gang Witch
Elite Barbarians Goblin Gang Bandit
Zap Goblin Gang Elite Barbarians Bandit
Bats Goblin Gang Elite Barbarians Valkyrie Witch
Bats Zap Goblin Gang Elite Barbarians Valkyrie Witch Bandit
Zap Valkyrie Witch Bats Bandit
Elite Barbarians
Goblin Gang Valkyrie Bats Elite Barbarians Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Witch Bandit
Bandit Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Bandit Bats Zap Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Bats Zap Elite Barbarians Bandit
Goblin Gang Elite Barbarians Valkyrie Witch Bandit
Bats Zap Goblin Gang Witch
Goblin Gang Bats Elite Barbarians Valkyrie Witch Bandit
Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Valkyrie Witch Bandit
Witch Goblin Gang
Bats Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie Witch Bandit
Valkyrie Witch
Goblin Gang Elite Barbarians Witch Bats Zap Valkyrie
Bats Valkyrie Zap Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit
Bandit
Valkyrie
Zap Valkyrie
Bats Zap Witch
Witch
Zap
Zap Bandit
Bats Goblin Gang Elite Barbarians
Zap Valkyrie Bandit
Zap
Elite Barbarians Bandit
Bandit
Zap Elite Barbarians
Zap Witch Bandit
Bandit
Bats
Zap Bandit
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch
Zap Witch Bandit
Zap Witch Bandit
Zap Bandit
Elite Barbarians Bats Zap Witch
Zap Bats Witch
Elite Barbarians
Zap Bandit
Zap
Zap Bats Goblin Gang Witch Bandit
Zap Witch
Goblin Gang Valkyrie
Zap
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Witch
Bats Zap Witch
Zap Witch Bandit

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