My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Witch
Zap
Fire Spirit Goblin Gang Witch
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Witch Ice Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Witch Ice Wizard
Fireball
Goblin Gang Elite Barbarians Witch Ice Wizard
Poison
Goblin Gang Witch Ice Wizard
Lightning
Elite Barbarians Valkyrie Witch Ice Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Tornado Ice Wizard Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Arrows
Elite Barbarians
Goblin Gang
Valkyrie
Elite Barbarians
Arrows Valkyrie Fire Spirit
Valkyrie
Fire Spirit Elite Barbarians Goblin Gang Tornado Witch
Tornado
Valkyrie Witch Ice Wizard
Witch
Valkyrie Tornado
Ice Wizard
Tornado

Defense Synergies 2 12

Fire Spirit
Valkyrie Tornado
Arrows
Valkyrie Tornado Ice Wizard
Goblin Gang
Valkyrie Ice Wizard
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Fire Spirit Arrows Goblin Gang Tornado Witch Ice Wizard
Tornado
Ice Wizard Fire Spirit Arrows Valkyrie Witch
Witch
Valkyrie Tornado Ice Wizard
Ice Wizard
Tornado Arrows Goblin Gang Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Goblin Gang Valkyrie Witch Ice Wizard
Goblin Gang Tornado Witch Fire Spirit Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Witch Goblin Gang Valkyrie Ice Wizard
Arrows Elite Barbarians Valkyrie Tornado
Arrows Goblin Gang Tornado Fire Spirit Valkyrie Ice Wizard
Tornado Fire Spirit Arrows Goblin Gang Witch Ice Wizard
Arrows Valkyrie
Witch Goblin Gang Elite Barbarians Tornado Ice Wizard
Goblin Gang Elite Barbarians Tornado Fire Spirit Valkyrie Ice Wizard
Goblin Gang Valkyrie Witch Ice Wizard Arrows Tornado
Arrows Goblin Gang Tornado Witch Ice Wizard
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Witch Ice Wizard
Fire Spirit Valkyrie Arrows Goblin Gang Tornado Witch
Elite Barbarians Goblin Gang
Tornado Goblin Gang Elite Barbarians
Arrows Goblin Gang Elite Barbarians Valkyrie Tornado Witch
Fire Spirit Arrows Goblin Gang Elite Barbarians Valkyrie Tornado Witch Ice Wizard
Arrows Valkyrie Tornado Witch Fire Spirit Ice Wizard
Elite Barbarians Tornado
Goblin Gang Valkyrie Fire Spirit Arrows Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Witch
Arrows Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Elite Barbarians Valkyrie Witch
Goblin Gang Valkyrie Elite Barbarians Tornado
Goblin Gang Elite Barbarians Valkyrie Witch
Fire Spirit Arrows Goblin Gang Tornado Witch Ice Wizard
Goblin Gang Elite Barbarians Valkyrie Witch Ice Wizard
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Tornado Witch
Witch Goblin Gang
Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie Tornado
Elite Barbarians Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Elite Barbarians Witch Valkyrie Tornado
Arrows Valkyrie Elite Barbarians Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado Ice Wizard
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Tornado Witch Ice Wizard
Fire Spirit Arrows Tornado Witch
Arrows Fire Spirit Tornado Ice Wizard
Arrows Tornado
Fire Spirit Goblin Gang Elite Barbarians Tornado
Arrows Valkyrie Tornado
Fire Spirit Arrows Tornado
Fire Spirit Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows Tornado
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie Tornado Witch
Arrows Tornado
Tornado
Arrows
Arrows Tornado Fire Spirit Valkyrie Witch Ice Wizard
Witch
Arrows Tornado Witch Ice Wizard
Arrows Tornado Witch
Arrows Tornado
Elite Barbarians Fire Spirit Arrows Tornado Witch Ice Wizard
Witch
Elite Barbarians
Arrows
Arrows
Arrows
Fire Spirit Goblin Gang Witch
Fire Spirit Arrows Tornado Witch Ice Wizard
Arrows
Goblin Gang Valkyrie
Arrows
Arrows Tornado
Elite Barbarians
Goblin Gang Elite Barbarians Tornado Witch
Tornado Witch
Tornado Witch

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