My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Elixir Collector Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Giant Skeleton
Giant Snowball
Archers Witch
Zap
Archers Witch
Barbarian Barrel
Archers Witch Giant Skeleton
The Log
Archers Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Archers Elixir Collector Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Witch Giant Skeleton
Fireball
Archers Elixir Collector Witch
Poison
Archers Elixir Collector Witch
Lightning
Mini P.E.K.K.A Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Elixir Collector Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Mini P.E.K.K.A Giant Witch Rocket Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Archers Mini P.E.K.K.A Giant

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Giant Giant Skeleton
Mini P.E.K.K.A
Giant Archers Rage Giant Skeleton
Giant
Mini P.E.K.K.A Rage Archers Rocket Witch
Rocket
Giant
Elixir Collector
Rage
Giant Witch Mini P.E.K.K.A Giant Skeleton
Witch
Rage Giant Giant Skeleton
Giant Skeleton
Archers Mini P.E.K.K.A Rage Witch

Defense Synergies 0 5

Archers
Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A
Archers Witch
Giant
Rocket
Elixir Collector
Rage
Witch
Archers Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Rocket Witch Archers Giant Skeleton
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Rocket Giant Skeleton
Archers
Rocket Archers Witch
Rocket Giant Skeleton
Mini P.E.K.K.A Witch
Archers Mini P.E.K.K.A Giant Skeleton
Archers Witch Giant Skeleton
Archers Witch
Mini P.E.K.K.A Rocket Witch Giant Skeleton
Rocket Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Archers Witch
Witch Archers Giant Skeleton
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch Giant Skeleton
Archers Mini P.E.K.K.A Rocket
Giant Skeleton Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Witch
Rocket Archers Witch
Mini P.E.K.K.A Rocket Archers Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Rocket Giant Skeleton Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Rocket Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Witch
Archers Witch
Witch Archers Mini P.E.K.K.A Rocket Giant Skeleton
Archers Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Rocket Witch
Archers Witch
Rocket Mini P.E.K.K.A
Rocket
Archers Rocket
Rocket
Rocket
Rocket Witch
Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Archers Mini P.E.K.K.A
Rocket Witch
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Witch
Witch
Witch
Witch
Rocket
Archers Witch
Rocket Witch
Mini P.E.K.K.A
Rocket
Rocket
Giant Skeleton
Rocket
Archers Rocket Witch
Rocket Archers Witch
Mini P.E.K.K.A Rocket
Rocket Giant Skeleton
Rocket Witch Giant Skeleton
Rocket Witch
Rocket Witch Giant Skeleton

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