My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Zappies Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant Zappies Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Giant Wall Breakers Night Witch
Giant Snowball
Spear Goblins Bats Zappies Wall Breakers Electro Dragon Night Witch
Zap
Spear Goblins Bats Royal Giant Zappies Wall Breakers Night Witch
Barbarian Barrel
Spear Goblins Zappies Wall Breakers Night Witch
The Log
Spear Goblins Royal Giant Zappies Wall Breakers
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Bats Zappies Wall Breakers Night Witch
Royal Delivery
Spear Goblins Bats Zappies Wall Breakers Electro Dragon Night Witch
Fireball
Zappies Wall Breakers Electro Dragon Night Witch
Poison
Spear Goblins Bats Zappies Electro Dragon Night Witch
Lightning
Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Zappies Night Witch Electro Dragon Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Wall Breakers Zappies

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Zappies Wall Breakers
Bats
Royal Giant Wall Breakers
Royal Giant
Bats Lightning Spear Goblins Zappies Electro Dragon Night Witch
Zappies
Spear Goblins Royal Giant Wall Breakers Electro Dragon
Wall Breakers
Spear Goblins Bats Zappies
Electro Dragon
Royal Giant Zappies
Lightning
Royal Giant
Night Witch
Royal Giant

Defense Synergies 0 5

Spear Goblins
Bats Zappies Electro Dragon Night Witch
Bats
Spear Goblins Zappies
Royal Giant
Zappies
Spear Goblins Bats
Wall Breakers
Electro Dragon
Spear Goblins
Lightning
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zappies Electro Dragon
Bats Zappies Electro Dragon Night Witch
Bats Zappies Electro Dragon Lightning Night Witch
Night Witch Bats Zappies Electro Dragon
Lightning
Spear Goblins Bats Zappies Electro Dragon Night Witch
Bats Lightning Spear Goblins Zappies Electro Dragon Night Witch
Lightning Electro Dragon
Zappies Night Witch
Spear Goblins Zappies Night Witch
Bats Spear Goblins Zappies Electro Dragon Night Witch
Spear Goblins Bats Zappies Electro Dragon Night Witch
Night Witch Bats Zappies Electro Dragon Lightning
Bats Zappies Electro Dragon Night Witch
Zappies
Zappies Lightning
Bats Zappies Electro Dragon Night Witch
Spear Goblins Bats Zappies Electro Dragon Night Witch
Spear Goblins Bats Zappies Electro Dragon
Zappies
Spear Goblins Bats Zappies Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zappies
Electro Dragon Lightning
Zappies Spear Goblins Bats Electro Dragon Lightning
Lightning Bats Zappies Night Witch
Zappies Night Witch
Bats Zappies Electro Dragon
Spear Goblins Bats Zappies Lightning Night Witch
Zappies
Electro Dragon Lightning Spear Goblins Bats Zappies
Zappies
Bats Zappies Electro Dragon
Lightning
Lightning Zappies Night Witch
Zappies Electro Dragon
Zappies Electro Dragon Spear Goblins Bats Lightning Night Witch
Bats Zappies Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Electro Dragon
Lightning Electro Dragon
Lightning
Spear Goblins Bats Electro Dragon
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Bats Electro Dragon Night Witch
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Spear Goblins Electro Dragon
Lightning Electro Dragon
Lightning
Bats Lightning Night Witch
Lightning Electro Dragon
Lightning Electro Dragon
Lightning Night Witch
Lightning
Lightning
Lightning Electro Dragon
Electro Dragon
Electro Dragon Lightning
Lightning Electro Dragon
Lightning
Lightning Bats Electro Dragon Night Witch
Electro Dragon Lightning Bats Zappies
Lightning Night Witch
Lightning Electro Dragon Night Witch
Lightning Zappies Electro Dragon
Lightning
Lightning Spear Goblins Bats Zappies Electro Dragon Night Witch
Lightning Zappies Electro Dragon
Lightning Electro Dragon
Electro Dragon Lightning
Lightning
Electro Dragon
Electro Dragon Bats Zappies Lightning
Bats Zappies Electro Dragon Lightning
Electro Dragon Lightning

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