My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Witch
Zap
Witch Prince Sparky
Barbarian Barrel
Valkyrie Wizard Witch Sparky
The Log
Mini P.E.K.K.A Witch Prince Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch Prince P.E.K.K.A Sparky
Fireball
Wizard Witch Sparky
Poison
Wizard Witch Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Prince Sparky
Rocket
Valkyrie Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mini P.E.K.K.A Valkyrie Wizard Witch Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Mini P.E.K.K.A Valkyrie Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Sparky Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A
Sparky Zap Valkyrie Wizard
Valkyrie
Prince Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A Sparky
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Sparky
Witch
Zap Valkyrie Prince P.E.K.K.A
Prince
Zap Valkyrie Wizard Witch
P.E.K.K.A
Zap Valkyrie Wizard Witch
Sparky
Zap Mini P.E.K.K.A Valkyrie Wizard

Defense Synergies 1 16

Zap
Mini P.E.K.K.A Valkyrie Witch Prince P.E.K.K.A Sparky
Mini P.E.K.K.A
Zap Valkyrie Wizard Witch
Valkyrie
Zap Mini P.E.K.K.A Wizard Witch Prince P.E.K.K.A Sparky
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Witch
Zap Mini P.E.K.K.A Valkyrie Prince
Prince
Zap Valkyrie Wizard Witch
P.E.K.K.A
Zap Valkyrie Wizard
Sparky
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Valkyrie Witch Prince
Mini P.E.K.K.A Witch Prince P.E.K.K.A Sparky Valkyrie
Mini P.E.K.K.A Witch Prince P.E.K.K.A Sparky Valkyrie
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Sparky
Zap Valkyrie
Zap Wizard Witch
Zap Valkyrie P.E.K.K.A Sparky
Mini P.E.K.K.A Witch P.E.K.K.A Sparky Prince
Mini P.E.K.K.A Valkyrie Prince Sparky
Valkyrie Witch Zap Wizard
Zap Wizard Witch
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Zap Valkyrie Wizard Witch
Valkyrie Wizard Sparky Zap Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Prince
Zap Mini P.E.K.K.A Prince P.E.K.K.A Sparky
Wizard Sparky Mini P.E.K.K.A Valkyrie Witch Prince P.E.K.K.A
Zap Valkyrie Wizard Witch Prince
Zap Valkyrie Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Sparky Prince
Valkyrie Wizard Mini P.E.K.K.A Witch Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Witch Prince P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Valkyrie Wizard Prince
P.E.K.K.A Zap Mini P.E.K.K.A Valkyrie Witch Prince Sparky
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Zap Sparky
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Prince Sparky
Wizard Zap Witch
Mini P.E.K.K.A Prince P.E.K.K.A Sparky Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Prince Sparky
Zap P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Prince Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Prince Sparky
P.E.K.K.A Zap Valkyrie Prince
Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Wizard Witch Sparky
Wizard Valkyrie Witch Sparky
Witch Sparky Zap Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Valkyrie Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Prince Sparky
Wizard Zap Valkyrie Sparky
Wizard Zap Witch
Wizard Witch Sparky
Zap Wizard
Zap Wizard
Mini P.E.K.K.A Prince Sparky
Zap Valkyrie Wizard Prince Sparky
Zap Wizard
Sparky
Zap Prince Sparky
Zap Wizard Witch Sparky
Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Prince Sparky
Zap Valkyrie Wizard Witch
Prince Sparky
Wizard
Prince Sparky
Zap
Zap Valkyrie Wizard Witch Sparky
Witch
Zap Wizard Witch Sparky
Zap Wizard Witch Prince Sparky
Zap Sparky
Zap Wizard Witch Sparky
Zap Wizard Witch
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
P.E.K.K.A Prince Sparky
Wizard Sparky
Zap Witch Prince
Zap Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Prince Sparky
Zap Wizard
Zap Sparky
Prince P.E.K.K.A Sparky
Zap Witch Sparky
Zap Witch
Zap Witch Prince Sparky

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