My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Barrel Skeleton Army
Zap
Bomber Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Bomb Tower Wizard Goblin Barrel Skeleton Army
The Log
Bomber Royal Giant Goblin Barrel Skeleton Army
Earthquake
Bomber Bomb Tower Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Barrel Skeleton Army
Royal Delivery
Bomber Wizard Goblin Barrel Skeleton Army
Fireball
Bomber Bomb Tower Wizard Goblin Barrel Skeleton Army
Poison
Bomber Bomb Tower Wizard Skeleton Army
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Skeleton Army Tornado Fireball Bomb Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Barrel Skeleton Army Tornado

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant
Royal Giant
Bomber Fireball Goblin Barrel Wizard Tornado
Fireball
Royal Giant Tornado
Bomb Tower
Wizard
Tornado Royal Giant
Goblin Barrel
Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Fireball Wizard Royal Giant

Defense Synergies 3 4

Bomber
Tornado
Royal Giant
Fireball
Tornado Bomb Tower
Bomb Tower
Tornado Fireball Skeleton Army
Wizard
Tornado Skeleton Army
Goblin Barrel
Skeleton Army
Bomb Tower Wizard
Tornado
Fireball Bomb Tower Wizard Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
Bomb Tower Skeleton Army Bomber
Bomb Tower Skeleton Army Tornado Bomber
Bomb Tower Skeleton Army Bomber
Bomber Fireball Bomb Tower Skeleton Army Tornado
Fireball Skeleton Army Tornado Bomber Bomb Tower
Tornado Fireball Bomb Tower Wizard
Fireball Bomb Tower
Bomb Tower Skeleton Army Tornado
Skeleton Army Tornado Bomber
Skeleton Army Bomber Fireball Bomb Tower Wizard Tornado
Fireball Wizard Tornado
Bomb Tower Skeleton Army Bomber Fireball Wizard
Bomber Fireball Bomb Tower Wizard Skeleton Army Tornado
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Tornado Fireball
Bomb Tower Wizard Bomber Fireball Skeleton Army Tornado
Fireball Bomb Tower Bomber Wizard Skeleton Army Tornado
Bomb Tower Wizard Tornado Bomber Fireball
Bomb Tower Tornado
Bomber Wizard Skeleton Army Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Bomber Bomb Tower Wizard
Skeleton Army Bomb Tower
Skeleton Army Fireball Tornado
Skeleton Army
Fireball Wizard Bomb Tower Tornado
Skeleton Army Fireball Bomb Tower
Bomb Tower Skeleton Army
Fireball Bomb Tower Skeleton Army Tornado
Skeleton Army
Bomb Tower
Skeleton Army Fireball Tornado
Skeleton Army Fireball Bomb Tower Wizard
Wizard Bomber Fireball Bomb Tower Skeleton Army
Skeleton Army Bomber Fireball Bomb Tower Tornado
Bomber Fireball Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard Tornado
Bomber Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Tornado
Bomber
Bomber Fireball Wizard
Bomber Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Bomber Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army
Fireball Wizard Tornado
Fireball
Fireball Wizard
Bomber Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

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