My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider
Giant Snowball
Bats Minions Goblin Gang Hog Rider
Zap
Bats Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Knight Minions Goblin Gang Hog Rider
Fireball
Minions Goblin Gang Tesla Hog Rider
Poison
Bats Minions Goblin Gang
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Minions Goblin Gang Tesla Hog Rider Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Minions Goblin Gang

Attack Synergies 8 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Minions
Knight
Bats Minions Goblin Gang Hog Rider
Minions
Knight Hog Rider Bats
Goblin Gang
Knight Hog Rider
Tesla
Hog Rider
Bats Knight Minions Goblin Gang Freeze Rocket
Rocket
Hog Rider
Freeze
Hog Rider

Defense Synergies 5 5

Bats
Knight Minions Tesla Freeze
Knight
Bats Minions Goblin Gang Tesla
Minions
Knight Bats Tesla Freeze
Goblin Gang
Knight Tesla
Tesla
Knight Goblin Gang Bats Minions
Hog Rider
Rocket
Freeze
Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Tesla
Bats Knight Minions Goblin Gang Tesla
Goblin Gang Tesla Rocket Bats Knight Minions Freeze
Tesla Bats Knight Minions Goblin Gang
Rocket
Goblin Gang Freeze Bats Minions Tesla
Bats Minions Tesla Rocket Goblin Gang Freeze
Rocket Tesla
Tesla Minions Goblin Gang
Knight Goblin Gang Tesla
Bats Minions Goblin Gang Knight Tesla Freeze
Minions Tesla Bats Goblin Gang
Tesla Bats Knight Minions Goblin Gang Rocket Freeze
Rocket Bats Minions Goblin Gang Tesla Freeze
Knight Goblin Gang Tesla
Rocket Goblin Gang Tesla Freeze
Tesla Bats Knight Minions Goblin Gang
Tesla Bats Knight Minions Goblin Gang
Freeze Bats Knight Minions Tesla
Tesla
Goblin Gang Bats Knight Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Knight Goblin Gang Tesla Rocket
Goblin Gang Bats Knight Minions Rocket
Goblin Gang Rocket Bats Knight Tesla
Knight Goblin Gang Tesla
Rocket Bats Minions Goblin Gang Tesla Freeze
Goblin Gang Rocket Bats Knight Minions Tesla
Knight Tesla
Rocket Freeze Bats Knight Minions
Goblin Gang Tesla
Bats Knight Minions Tesla
Rocket
Rocket Knight Goblin Gang Tesla
Tesla
Goblin Gang Tesla Bats Knight Minions Rocket Freeze
Bats Minions Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Freeze
Rocket
Knight Rocket Freeze
Rocket
Bats Minions Rocket Freeze
Freeze
Rocket Bats Minions Goblin Gang
Rocket Knight
Rocket
Rocket Knight
Minions Rocket Freeze
Rocket
Rocket
Rocket Freeze
Bats Minions Rocket
Rocket
Rocket
Rocket Minions
Rocket
Rocket
Rocket
Freeze
Rocket
Bats
Rocket Bats Minions Freeze
Rocket
Rocket Freeze
Rocket
Bats Minions Goblin Gang Rocket Freeze
Rocket
Freeze
Knight Goblin Gang Rocket
Rocket
Bats Minions Goblin Gang Rocket Freeze
Bats Rocket
Rocket Freeze

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