My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Minion Horde Flying Machine Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Flying Machine Wizard X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Flying Machine X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde
Giant Snowball
Minions Minion Horde Flying Machine
Zap
Minions Minion Horde Flying Machine X-Bow
Barbarian Barrel
Knight Tesla Wizard X-Bow Electro Wizard
The Log
X-Bow
Earthquake
Tesla X-Bow
Arrows
Minions Minion Horde Flying Machine
Royal Delivery
Knight Minions Minion Horde Flying Machine Wizard Electro Wizard
Fireball
Minions Tesla Minion Horde Flying Machine Wizard X-Bow Electro Wizard
Poison
Minions Minion Horde Flying Machine Wizard X-Bow Electro Wizard
Lightning
Knight Tesla Wizard X-Bow Electro Wizard
Rocket
Minion Horde Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Tesla Flying Machine Electro Wizard Minion Horde Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Tesla Flying Machine

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions X-Bow Minion Horde Flying Machine Wizard Electro Wizard
Minions
Knight
Tesla
Minion Horde
Knight
Flying Machine
Knight X-Bow
Wizard
Knight
X-Bow
Knight Flying Machine
Electro Wizard
Knight

Defense Synergies 5 12

Knight
Minions Tesla X-Bow Electro Wizard Minion Horde Flying Machine Wizard
Minions
Knight Tesla Flying Machine X-Bow Electro Wizard
Tesla
Knight X-Bow Minions Wizard Electro Wizard
Minion Horde
Knight
Flying Machine
Knight Minions Electro Wizard
Wizard
Knight Tesla Electro Wizard
X-Bow
Knight Tesla Minions Electro Wizard
Electro Wizard
Knight Minions Tesla Flying Machine Wizard X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Minion Horde Flying Machine Wizard X-Bow Electro Wizard
Minion Horde Knight Minions Tesla Flying Machine X-Bow Electro Wizard
Tesla Minion Horde Knight Minions Electro Wizard
Tesla Minion Horde Knight Minions Electro Wizard
X-Bow
Minions Tesla Flying Machine X-Bow Electro Wizard
Minions Tesla Minion Horde Electro Wizard Flying Machine Wizard X-Bow
Tesla Flying Machine X-Bow Electro Wizard
Tesla Minion Horde Minions X-Bow
Knight Tesla Minion Horde Electro Wizard
Minions Minion Horde Electro Wizard Knight Tesla Flying Machine Wizard X-Bow
Minions Tesla Minion Horde Flying Machine Wizard Electro Wizard
Tesla Minion Horde Knight Minions Flying Machine Wizard X-Bow Electro Wizard
Wizard Minions Tesla Minion Horde X-Bow Electro Wizard
Knight Tesla Minion Horde X-Bow Electro Wizard
Minion Horde Tesla X-Bow Electro Wizard
Tesla Minion Horde Wizard Knight Minions X-Bow Electro Wizard
Tesla Knight Minions Minion Horde Flying Machine Wizard X-Bow Electro Wizard
Wizard Knight Minions Tesla Flying Machine Electro Wizard
Tesla Electro Wizard
Wizard Knight Minions Tesla Minion Horde Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla X-Bow Electro Wizard
Electro Wizard Knight Tesla Flying Machine Wizard X-Bow
Knight Minions Minion Horde Electro Wizard
Knight Tesla Minion Horde X-Bow Electro Wizard
Knight Tesla Minion Horde
Wizard Minions Tesla Minion Horde Flying Machine Electro Wizard
Knight Minions Tesla Minion Horde Flying Machine Electro Wizard
Knight Tesla Minion Horde
Minion Horde Electro Wizard Knight Minions Flying Machine X-Bow
Tesla Minion Horde
Knight Minions Tesla Minion Horde Flying Machine
Electro Wizard
Knight Tesla Minion Horde Wizard
Wizard Tesla Minion Horde Flying Machine
Tesla Electro Wizard Knight Minions Minion Horde Flying Machine X-Bow
Minions Tesla Minion Horde Flying Machine Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Flying Machine X-Bow
Flying Machine X-Bow Electro Wizard
Minion Horde Flying Machine X-Bow
Knight Flying Machine
Wizard Minion Horde
Wizard Minions Minion Horde Flying Machine
Minion Horde Flying Machine Wizard
X-Bow Flying Machine Wizard
Flying Machine Wizard X-Bow
Minions Minion Horde X-Bow Electro Wizard
Knight Minion Horde Flying Machine Wizard X-Bow Electro Wizard
Flying Machine Wizard
Flying Machine Knight
Minions Minion Horde Flying Machine X-Bow
Flying Machine X-Bow
X-Bow Minion Horde Flying Machine Wizard
Minion Horde Flying Machine Wizard X-Bow
Minions Minion Horde
Flying Machine Wizard X-Bow Electro Wizard
Flying Machine Wizard X-Bow
Minions Minion Horde X-Bow
Wizard
X-Bow
Minion Horde Flying Machine X-Bow
Wizard
Minion Horde
X-Bow Flying Machine Wizard Electro Wizard
Flying Machine Wizard X-Bow
X-Bow
Minion Horde Flying Machine Wizard X-Bow Electro Wizard
Electro Wizard Minions Minion Horde Flying Machine Wizard
Minion Horde
Minion Horde Wizard X-Bow
Minion Horde Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Minions Flying Machine X-Bow
Flying Machine Wizard Electro Wizard
Knight Minion Horde Flying Machine Wizard Electro Wizard
Flying Machine Wizard
Minion Horde Flying Machine
Minions Minion Horde Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine X-Bow Electro Wizard

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