My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Guards
Giant Snowball
Fire Spirit Archers Minions Hog Rider Guards
Zap
Fire Spirit Archers Minions Guards
Barbarian Barrel
Fire Spirit Archers Tesla Guards
The Log
Fire Spirit Archers Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Tesla Hog Rider Guards
Arrows
Fire Spirit Archers Minions Guards
Royal Delivery
Fire Spirit Archers Minions Mini P.E.K.K.A Hog Rider Guards
Fireball
Archers Minions Tesla Hog Rider
Poison
Archers Minions Guards
Lightning
Tesla Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Guards Tesla Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Zap
Hog Rider Fire Spirit Archers Minions Mini P.E.K.K.A Guards
Archers
Zap Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Zap Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Hog Rider
Hog Rider
Fire Spirit Zap Minions Archers Mini P.E.K.K.A Guards
Guards
Zap Hog Rider

Defense Synergies 1 14

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Minions Tesla Guards
Archers
Zap Minions Tesla Mini P.E.K.K.A Guards
Minions
Zap Archers Tesla
Tesla
Zap Archers Minions Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Fire Spirit Archers Tesla Guards
Hog Rider
Guards
Zap Archers Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla
Mini P.E.K.K.A Zap Minions Tesla
Tesla Mini P.E.K.K.A Fire Spirit Archers Minions
Tesla Mini P.E.K.K.A Minions Guards
Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Tesla Guards
Minions Tesla Fire Spirit Zap Archers
Zap Tesla
Tesla Mini P.E.K.K.A Minions
Guards Fire Spirit Archers Tesla Mini P.E.K.K.A
Archers Minions Guards Zap Tesla
Minions Tesla Zap Archers
Tesla Mini P.E.K.K.A Fire Spirit Zap Minions Guards
Fire Spirit Zap Minions Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A
Tesla Minions Mini P.E.K.K.A
Fire Spirit Tesla Zap Archers Minions Guards
Zap Fire Spirit Archers Minions Tesla Guards
Mini P.E.K.K.A Tesla
Fire Spirit Archers Minions Tesla Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Archers Tesla
Zap Archers Tesla Mini P.E.K.K.A
Guards Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Tesla
Tesla Mini P.E.K.K.A Guards
Fire Spirit Zap Archers Minions Tesla
Mini P.E.K.K.A Guards Archers Minions Tesla
Mini P.E.K.K.A Tesla
Zap Minions Mini P.E.K.K.A
Tesla Guards
Minions Tesla Mini P.E.K.K.A Guards
Zap Guards
Mini P.E.K.K.A Tesla Guards
Archers Tesla
Tesla Guards Zap Archers Minions Mini P.E.K.K.A
Minions Zap Archers Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards
Fire Spirit Zap
Fire Spirit Zap Minions
Fire Spirit Archers
Fire Spirit Zap
Zap
Fire Spirit Minions Mini P.E.K.K.A Guards
Zap
Fire Spirit Zap Archers
Fire Spirit
Minions
Zap
Zap
Minions Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A
Fire Spirit Zap
Minions
Zap
Zap Fire Spirit
Zap
Zap
Zap
Fire Spirit Zap Archers
Zap Minions Guards
Mini P.E.K.K.A
Zap
Zap
Zap Fire Spirit Archers Minions Guards
Fire Spirit Zap Archers
Mini P.E.K.K.A
Zap
Zap
Zap Minions Guards
Zap
Zap

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