My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Ice Golem Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Clone
Giant Snowball
Royal Recruits Mega Minion Royal Hogs Clone
Zap
Royal Hogs Clone
Barbarian Barrel
Tesla Royal Recruits Wizard Royal Hogs Clone
The Log
Royal Recruits Royal Hogs Clone
Earthquake
Tesla Royal Hogs Clone
Arrows
Royal Recruits Royal Hogs Clone
Royal Delivery
Royal Recruits Mega Minion Wizard Royal Hogs Clone
Fireball
Tesla Mega Minion Wizard Royal Hogs Clone
Poison
Royal Recruits Mega Minion Wizard Royal Hogs Clone
Lightning
Tesla Ice Golem Mega Minion Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Mega Minion Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Mega Minion Clone Tesla Wizard Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Mega Minion Clone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Recruits
Ice Golem Royal Hogs Clone
Ice Golem
Mega Minion Royal Recruits Royal Hogs
Mega Minion
Ice Golem
Wizard
Royal Hogs
Royal Hogs
Royal Recruits Ice Golem Wizard Clone The Log
Clone
Royal Recruits Royal Hogs
The Log
Royal Hogs

Defense Synergies 3 9

Tesla
Ice Golem The Log Mega Minion Wizard
Royal Recruits
Mega Minion The Log
Ice Golem
Tesla Mega Minion Wizard The Log
Mega Minion
Ice Golem Tesla Royal Recruits Wizard The Log
Wizard
Tesla Ice Golem Mega Minion The Log
Royal Hogs
Clone
The Log
Tesla Royal Recruits Ice Golem Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Ice Golem Mega Minion Wizard The Log
Tesla Royal Recruits Mega Minion The Log
Tesla Royal Recruits Mega Minion
Tesla Royal Recruits Mega Minion
Royal Recruits The Log
The Log Tesla Mega Minion
Tesla Mega Minion Wizard
Tesla Royal Recruits Ice Golem The Log
Tesla Royal Recruits
Tesla Royal Recruits Ice Golem
Tesla Royal Recruits Ice Golem Mega Minion Wizard The Log
Tesla Mega Minion Wizard
Tesla Royal Recruits Wizard The Log
Wizard Tesla Royal Recruits Mega Minion The Log
Royal Recruits Tesla
Tesla Royal Recruits The Log
Tesla Wizard Royal Recruits
Tesla Royal Recruits Mega Minion Wizard The Log
Wizard The Log Tesla Royal Recruits Ice Golem Mega Minion
Tesla Royal Recruits
Royal Recruits Wizard Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Ice Golem
Tesla Ice Golem Mega Minion Wizard The Log
Royal Recruits Ice Golem The Log
Royal Recruits Tesla Ice Golem The Log
Royal Recruits Tesla
Wizard Tesla Ice Golem
Royal Recruits Tesla Ice Golem Mega Minion
Tesla Royal Recruits
Royal Recruits Ice Golem Mega Minion The Log
Royal Recruits Tesla Mega Minion
Tesla Royal Recruits Mega Minion
Royal Recruits The Log
Royal Recruits Tesla Ice Golem Wizard
Royal Recruits Wizard Tesla
Tesla Royal Recruits Ice Golem Mega Minion The Log
Tesla Royal Recruits Ice Golem Mega Minion Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem The Log
The Log
The Log
Royal Recruits Ice Golem The Log
Wizard The Log
Wizard Ice Golem Mega Minion
Wizard The Log
The Log Ice Golem Wizard
The Log Wizard
Royal Recruits Wizard The Log
Wizard
Ice Golem The Log
Ice Golem The Log
Wizard The Log
Royal Recruits Wizard The Log
Mega Minion Wizard The Log
Wizard The Log
The Log
Wizard
The Log
Royal Recruits The Log
Ice Golem The Log Wizard
Mega Minion
The Log Wizard
Wizard The Log
The Log
Ice Golem Wizard
Mega Minion Wizard
Mega Minion
Wizard The Log
Wizard The Log
Royal Recruits
Mega Minion Wizard
The Log
Mega Minion Wizard
The Log Ice Golem Wizard
Royal Recruits Mega Minion
Royal Recruits The Log
Royal Recruits The Log

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