My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Guards
Giant Snowball
Battle Ram Hog Rider Guards Baby Dragon
Zap
Battle Ram Guards
Barbarian Barrel
Tesla Battle Ram Wizard Guards
The Log
Battle Ram Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Battle Ram Hog Rider Wizard Guards Baby Dragon
Fireball
Tesla Battle Ram Hog Rider Wizard Baby Dragon
Poison
Wizard Guards
Lightning
Tesla Battle Ram Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket Guards Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Tesla Battle Ram Hog Rider Baby Dragon Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Tesla Battle Ram

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Battle Ram
Tornado Baby Dragon
Hog Rider
Wizard Rocket Guards Tornado Baby Dragon
Wizard
Tornado Hog Rider
Rocket
Tornado Hog Rider
Guards
Hog Rider
Tornado
Wizard Rocket Baby Dragon Battle Ram Hog Rider
Baby Dragon
Tornado Battle Ram Hog Rider

Defense Synergies 2 7

Tesla
Wizard Guards Tornado Baby Dragon
Battle Ram
Hog Rider
Wizard
Tornado Tesla Guards
Rocket
Tornado
Guards
Tesla Wizard Baby Dragon
Tornado
Wizard Rocket Tesla Baby Dragon
Baby Dragon
Tesla Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard Baby Dragon
Tesla
Tesla Rocket Tornado
Tesla Guards
Rocket Tornado
Tornado Tesla Guards Baby Dragon
Tesla Rocket Tornado Wizard Baby Dragon
Rocket Tesla Baby Dragon
Tesla Tornado
Guards Tornado Tesla
Guards Tesla Wizard Tornado Baby Dragon
Tesla Wizard Tornado Baby Dragon
Tesla Wizard Rocket Guards
Wizard Rocket Tesla Guards Tornado Baby Dragon
Tesla
Rocket Tornado Tesla
Tesla Wizard Tornado
Tesla Wizard Guards Tornado Baby Dragon
Wizard Tornado Baby Dragon Tesla Guards
Tesla Tornado
Wizard Tesla Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla
Tesla Wizard Rocket Baby Dragon
Guards Rocket
Rocket Guards Tesla Tornado
Tesla Guards
Wizard Rocket Tesla Tornado Baby Dragon
Rocket Guards Tesla
Tesla
Rocket Tornado Baby Dragon
Tesla Guards
Tesla Guards
Rocket Guards Tornado
Rocket Tesla Wizard Guards
Wizard Tesla Baby Dragon
Tesla Guards Rocket Tornado Baby Dragon
Tesla Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Baby Dragon
Tornado Baby Dragon
Rocket Baby Dragon
Rocket Guards
Wizard Rocket Baby Dragon
Wizard Rocket Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado
Rocket Guards Tornado
Rocket Wizard Tornado
Wizard Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Wizard Baby Dragon
Rocket Wizard Tornado Baby Dragon
Rocket Baby Dragon
Rocket Wizard Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Wizard Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Rocket Tornado Baby Dragon
Wizard Tornado Baby Dragon
Rocket Wizard Guards
Wizard Rocket
Rocket
Rocket Wizard
Rocket Guards
Rocket Wizard Tornado Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket Tornado
Rocket Guards Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon

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