My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Royal Giant Furnace Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Royal Giant
Giant Snowball
Spear Goblins Bomber Furnace Goblin Hut Witch
Zap
Spear Goblins Bomber Royal Giant Furnace Goblin Hut Witch
Barbarian Barrel
Spear Goblins Bomber Knight Furnace Goblin Hut Witch
The Log
Spear Goblins Bomber Royal Giant Furnace Goblin Hut Witch
Earthquake
Spear Goblins Bomber Furnace Goblin Hut Witch
Arrows
Spear Goblins Bomber Furnace Goblin Hut Witch
Royal Delivery
Spear Goblins Bomber Knight Goblin Hut Witch
Fireball
Bomber Furnace Goblin Hut Witch
Poison
Spear Goblins Bomber Furnace Goblin Hut Witch
Lightning
Knight Furnace Goblin Hut Witch
Rocket
Furnace Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Knight Fireball Furnace Goblin Hut Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Knight Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Giant Furnace Goblin Hut
Bomber
Royal Giant Knight
Knight
Spear Goblins Bomber Fireball Furnace Goblin Hut Witch
Royal Giant
Bomber Fireball Furnace Spear Goblins Goblin Hut Witch
Fireball
Royal Giant Knight
Furnace
Royal Giant Spear Goblins Knight Goblin Hut
Goblin Hut
Spear Goblins Knight Royal Giant Furnace
Witch
Knight Royal Giant

Defense Synergies 2 7

Spear Goblins
Knight Goblin Hut
Bomber
Knight
Knight
Spear Goblins Bomber Fireball Furnace Goblin Hut Witch
Royal Giant
Fireball
Knight Goblin Hut
Furnace
Knight Goblin Hut
Goblin Hut
Spear Goblins Knight Fireball Furnace
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Fireball Goblin Hut
Bomber Knight Furnace Goblin Hut Witch
Furnace Goblin Hut Witch Bomber Knight
Goblin Hut Witch Bomber Knight Furnace
Bomber Fireball
Fireball Spear Goblins Bomber Furnace
Furnace Spear Goblins Fireball Goblin Hut Witch
Fireball
Witch Furnace Goblin Hut
Knight Spear Goblins Bomber
Witch Spear Goblins Bomber Knight Fireball Furnace Goblin Hut
Spear Goblins Fireball Furnace Goblin Hut Witch
Furnace Goblin Hut Bomber Knight Fireball Witch
Bomber Fireball Furnace Goblin Hut Witch
Knight Furnace Goblin Hut
Fireball Furnace Goblin Hut
Bomber Knight Fireball Furnace Goblin Hut Witch
Fireball Spear Goblins Bomber Knight Furnace Goblin Hut Witch
Furnace Witch Spear Goblins Bomber Knight Fireball Goblin Hut
Goblin Hut
Bomber Spear Goblins Knight Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Furnace Goblin Hut Witch
Fireball Bomber Knight
Spear Goblins Knight Furnace Goblin Hut Witch
Knight Fireball
Knight Goblin Hut Witch
Fireball Furnace Goblin Hut Witch
Spear Goblins Knight Fireball Furnace Goblin Hut Witch
Knight
Spear Goblins Knight Fireball Goblin Hut Witch
Witch Goblin Hut
Knight Goblin Hut Witch
Fireball
Knight Fireball Witch
Bomber Fireball Furnace Witch
Goblin Hut Witch Spear Goblins Bomber Knight Fireball Furnace
Bomber Fireball Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Goblin Hut
Knight Fireball
Bomber Fireball Furnace
Fireball Spear Goblins Furnace Witch
Bomber Furnace Witch
Fireball
Fireball
Fireball
Knight Fireball
Fireball
Knight Fireball Goblin Hut
Fireball
Fireball Furnace Goblin Hut
Spear Goblins Bomber Fireball Furnace Goblin Hut Witch
Fireball Furnace Goblin Hut
Fireball
Bomber
Bomber Fireball
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Furnace Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Furnace Witch
Fireball Goblin Hut Witch
Fireball
Bomber Fireball
Fireball
Fireball
Spear Goblins Fireball Goblin Hut Witch
Fireball Witch
Fireball
Fireball Knight
Bomber Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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