My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Giant Skeleton Night Witch
Giant Snowball
Spear Goblins Minions Barbarians Night Witch
Zap
Spear Goblins Minions Royal Giant Night Witch
Barbarian Barrel
Spear Goblins Barbarians Wizard Giant Skeleton Night Witch
The Log
Spear Goblins Barbarians Royal Giant Giant Skeleton
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minions Night Witch
Royal Delivery
Spear Goblins Minions Barbarians Wizard Giant Skeleton Night Witch
Fireball
Minions Barbarians Wizard Night Witch
Poison
Spear Goblins Minions Barbarians Wizard Night Witch
Lightning
Wizard Night Witch
Rocket
Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Poison Night Witch Barbarians Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Poison Night Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Giant Skeleton
Minions
Royal Giant Giant Skeleton
Barbarians
Royal Giant
Minions Poison Spear Goblins Wizard Giant Skeleton Night Witch
Wizard
Royal Giant Giant Skeleton
Poison
Royal Giant Giant Skeleton Night Witch
Giant Skeleton
Spear Goblins Minions Royal Giant Wizard Poison Night Witch
Night Witch
Royal Giant Poison Giant Skeleton

Defense Synergies 0 7

Spear Goblins
Minions Barbarians Poison Giant Skeleton Night Witch
Minions
Spear Goblins Giant Skeleton
Barbarians
Spear Goblins
Royal Giant
Wizard
Giant Skeleton
Poison
Spear Goblins
Giant Skeleton
Spear Goblins Minions Wizard
Night Witch
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Wizard
Barbarians Minions Night Witch
Barbarians Minions Giant Skeleton Night Witch
Barbarians Night Witch Minions
Barbarians Poison Giant Skeleton
Spear Goblins Minions Night Witch
Minions Spear Goblins Wizard Poison Night Witch
Barbarians Poison Giant Skeleton
Barbarians Minions Night Witch
Spear Goblins Barbarians Giant Skeleton Night Witch
Minions Barbarians Poison Spear Goblins Wizard Giant Skeleton Night Witch
Minions Spear Goblins Wizard Poison Night Witch
Barbarians Night Witch Minions Wizard Giant Skeleton
Wizard Minions Barbarians Poison Night Witch
Barbarians
Barbarians
Barbarians Wizard Minions Poison Night Witch
Spear Goblins Minions Barbarians Wizard Night Witch
Wizard Poison Spear Goblins Minions Barbarians Giant Skeleton
Barbarians
Wizard Spear Goblins Minions Barbarians Poison Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Giant Skeleton
Poison Wizard
Barbarians Giant Skeleton Spear Goblins Minions
Giant Skeleton Barbarians Night Witch
Barbarians Giant Skeleton Night Witch
Wizard Poison Minions
Spear Goblins Minions Barbarians Giant Skeleton Night Witch
Giant Skeleton Barbarians
Giant Skeleton Spear Goblins Minions Barbarians Poison
Barbarians
Minions Barbarians Giant Skeleton
Barbarians Poison Giant Skeleton
Barbarians Giant Skeleton Wizard Night Witch
Wizard Barbarians
Barbarians Spear Goblins Minions Poison Giant Skeleton Night Witch
Minions Poison Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison
Poison Giant Skeleton
Barbarians Poison Giant Skeleton
Wizard Poison
Wizard Poison Spear Goblins Minions
Wizard Poison
Poison Wizard
Poison Wizard
Minions Poison Night Witch
Poison Wizard
Poison Wizard
Poison
Minions Poison
Poison
Spear Goblins Wizard Poison
Wizard Poison
Poison
Minions Night Witch
Wizard Poison
Wizard Poison
Minions Poison Giant Skeleton Night Witch
Wizard Poison
Barbarians Poison
Poison Wizard
Poison Wizard
Wizard Poison
Poison
Poison Wizard Night Witch
Minions Wizard Poison
Night Witch
Poison Wizard Night Witch
Poison
Giant Skeleton
Wizard Poison
Spear Goblins Minions Barbarians Night Witch
Poison Wizard
Poison Wizard
Wizard Poison
Poison Giant Skeleton
Minions Poison Giant Skeleton
Poison
Poison Giant Skeleton

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