My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Minions Hog Rider Lumberjack
Zap
Spear Goblins Minions Inferno Tower
Barbarian Barrel
Spear Goblins Elite Barbarians Inferno Tower Lumberjack
The Log
Spear Goblins Elite Barbarians Hog Rider Lumberjack
Earthquake
Spear Goblins Hog Rider Inferno Tower
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Elite Barbarians Hog Rider Lumberjack
Fireball
Minions Elite Barbarians Hog Rider Inferno Tower Lumberjack
Poison
Spear Goblins Minions Inferno Tower
Lightning
Elite Barbarians Inferno Tower Lumberjack
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Hog Rider Freeze Lumberjack Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Minions Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Hog Rider Spear Goblins Minions Freeze Lumberjack
Minions
Hog Rider Zap Elite Barbarians Lumberjack
Elite Barbarians
Zap Spear Goblins Minions Hog Rider Lumberjack
Hog Rider
Spear Goblins Zap Minions Freeze Elite Barbarians Lumberjack
Inferno Tower
Freeze
Hog Rider Zap
Lumberjack
Spear Goblins Zap Minions Elite Barbarians Hog Rider

Defense Synergies 0 13

Spear Goblins
Zap Minions Inferno Tower Lumberjack
Zap
Spear Goblins Minions Elite Barbarians Inferno Tower Lumberjack
Minions
Spear Goblins Zap Inferno Tower Freeze Lumberjack
Elite Barbarians
Zap
Hog Rider
Inferno Tower
Spear Goblins Zap Minions Lumberjack
Freeze
Minions Lumberjack
Lumberjack
Spear Goblins Zap Minions Inferno Tower Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Inferno Tower
Elite Barbarians Inferno Tower Lumberjack Zap Minions
Inferno Tower Lumberjack Minions Elite Barbarians Freeze
Elite Barbarians Inferno Tower Lumberjack Minions
Elite Barbarians Lumberjack
Freeze Spear Goblins Zap Minions Lumberjack
Minions Inferno Tower Spear Goblins Zap Freeze
Zap Inferno Tower
Inferno Tower Minions Elite Barbarians Lumberjack
Elite Barbarians Spear Goblins Inferno Tower Lumberjack
Minions Spear Goblins Zap Freeze Lumberjack
Minions Inferno Tower Spear Goblins Zap
Inferno Tower Lumberjack Zap Minions Elite Barbarians Freeze
Zap Minions Freeze Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Inferno Tower Zap Elite Barbarians Freeze Lumberjack
Minions Elite Barbarians Inferno Tower Lumberjack
Spear Goblins Zap Minions Elite Barbarians Lumberjack
Zap Freeze Spear Goblins Minions Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Spear Goblins Minions Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Lumberjack
Lumberjack Spear Goblins Zap Minions Elite Barbarians Inferno Tower
Lumberjack Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Lumberjack
Zap Minions Freeze
Spear Goblins Minions Elite Barbarians Inferno Tower Lumberjack
Inferno Tower Elite Barbarians Lumberjack
Zap Freeze Spear Goblins Minions Elite Barbarians Inferno Tower
Inferno Tower
Minions Elite Barbarians Inferno Tower Lumberjack
Zap Elite Barbarians
Elite Barbarians Inferno Tower Lumberjack
Elite Barbarians Inferno Tower Spear Goblins Zap Minions Freeze Lumberjack
Minions Zap Elite Barbarians Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Zap
Spear Goblins Zap Minions Freeze
Zap Freeze
Zap
Minions Elite Barbarians Lumberjack
Zap
Zap
Elite Barbarians
Minions Freeze
Zap Elite Barbarians
Spear Goblins Zap
Freeze
Minions
Zap
Zap
Minions
Zap
Zap Freeze
Zap
Zap
Zap
Elite Barbarians Zap
Zap Minions Freeze
Elite Barbarians
Zap
Zap Freeze
Zap Spear Goblins Minions Freeze
Zap
Freeze
Lumberjack
Zap
Zap
Elite Barbarians
Zap Minions Elite Barbarians Freeze
Zap
Zap Freeze

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