My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Guards
Giant Snowball
Skeletons Spear Goblins Hog Rider Guards Princess
Zap
Skeletons Spear Goblins Guards Princess
Barbarian Barrel
Skeletons Spear Goblins Knight Guards Princess Ice Wizard Electro Wizard
The Log
Skeletons Spear Goblins Hog Rider Guards Princess
Earthquake
Skeletons Spear Goblins Hog Rider Guards
Arrows
Skeletons Spear Goblins Guards Princess
Royal Delivery
Skeletons Spear Goblins Knight Hog Rider Guards Princess Ice Wizard Electro Wizard
Fireball
Hog Rider Princess Ice Wizard Electro Wizard
Poison
Spear Goblins Guards Princess Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Guards Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Knight Guards Princess Ice Wizard Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Knight Guards

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Princess
Knight
Spear Goblins Hog Rider Princess Ice Wizard Electro Wizard
Hog Rider
Spear Goblins Knight Guards Princess Electro Wizard
Guards
Hog Rider
Princess
Knight Spear Goblins Hog Rider
Ice Wizard
Knight
Electro Wizard
Knight Hog Rider

Defense Synergies 4 12

Skeletons
Spear Goblins Knight Princess Ice Wizard Electro Wizard
Spear Goblins
Knight Skeletons Guards Ice Wizard Electro Wizard
Knight
Spear Goblins Princess Ice Wizard Electro Wizard Skeletons
Hog Rider
Guards
Spear Goblins Princess Ice Wizard Electro Wizard
Princess
Knight Skeletons Guards Ice Wizard
Ice Wizard
Knight Skeletons Spear Goblins Guards Princess
Electro Wizard
Knight Skeletons Spear Goblins Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Electro Wizard
Skeletons Knight Ice Wizard Electro Wizard
Skeletons Knight Ice Wizard Electro Wizard
Skeletons Knight Guards Ice Wizard Electro Wizard
Princess
Skeletons Spear Goblins Guards Ice Wizard Electro Wizard
Electro Wizard Spear Goblins Princess Ice Wizard
Electro Wizard
Skeletons Princess Ice Wizard
Knight Guards Skeletons Spear Goblins Ice Wizard Electro Wizard
Guards Ice Wizard Electro Wizard Skeletons Spear Goblins Knight Princess
Spear Goblins Princess Ice Wizard Electro Wizard
Skeletons Knight Guards Ice Wizard Electro Wizard
Guards Princess Electro Wizard
Knight Electro Wizard
Electro Wizard
Skeletons Knight Electro Wizard
Spear Goblins Knight Guards Ice Wizard Electro Wizard
Spear Goblins Knight Guards Princess Ice Wizard Electro Wizard
Electro Wizard
Spear Goblins Knight Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeletons Spear Goblins Electro Wizard
Electro Wizard Knight
Guards Skeletons Spear Goblins Knight Electro Wizard
Guards Knight Electro Wizard
Skeletons Knight Guards
Skeletons Princess Ice Wizard Electro Wizard
Guards Skeletons Spear Goblins Knight Ice Wizard Electro Wizard
Knight
Electro Wizard Skeletons Spear Goblins Knight
Skeletons Guards
Knight Guards
Guards Electro Wizard
Skeletons Knight Guards
Princess
Guards Electro Wizard Skeletons Spear Goblins Knight
Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards
Princess Ice Wizard Electro Wizard
Knight Guards
Spear Goblins Princess Ice Wizard
Princess
Princess Ice Wizard
Guards Electro Wizard
Knight Princess Electro Wizard
Princess
Knight Princess
Princess
Princess
Spear Goblins Princess
Princess
Princess Electro Wizard
Princess
Princess
Princess Ice Wizard
Princess Ice Wizard Electro Wizard
Princess
Princess Ice Wizard Electro Wizard
Electro Wizard Guards
Princess Electro Wizard
Princess
Electro Wizard Spear Goblins Guards Princess
Princess Ice Wizard Electro Wizard
Knight Princess Electro Wizard
Princess
Guards Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard

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