My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Battle Ram Barbarian Hut Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Battle Ram Three Musketeers
Giant Snowball
Spear Goblins Bats Battle Ram Three Musketeers
Zap
Spear Goblins Bats Battle Ram Three Musketeers
Barbarian Barrel
Spear Goblins Battle Ram Barbarian Hut Three Musketeers
The Log
Spear Goblins Battle Ram Barbarian Hut Three Musketeers
Earthquake
Spear Goblins Barbarian Hut
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Battle Ram Three Musketeers P.E.K.K.A
Fireball
Battle Ram Barbarian Hut Three Musketeers
Poison
Spear Goblins Bats Barbarian Hut Three Musketeers
Lightning
Battle Ram Barbarian Hut Three Musketeers
Rocket
Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Fireball Battle Ram Barbarian Hut Lightning P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Bats Fireball Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Battle Ram
Bats
Barbarian Hut Battle Ram P.E.K.K.A
Fireball
Battle Ram
Battle Ram
Spear Goblins Bats Fireball Barbarian Hut Three Musketeers Lightning P.E.K.K.A
Barbarian Hut
Spear Goblins Bats Battle Ram Three Musketeers
Three Musketeers
Battle Ram Barbarian Hut
Lightning
Battle Ram
P.E.K.K.A
Bats Battle Ram

Defense Synergies 1 5

Spear Goblins
Bats Barbarian Hut P.E.K.K.A
Bats
Barbarian Hut Spear Goblins P.E.K.K.A
Fireball
Barbarian Hut
Battle Ram
Barbarian Hut
Bats Spear Goblins Fireball
Three Musketeers
Lightning
P.E.K.K.A
Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Spear Goblins Fireball
Barbarian Hut P.E.K.K.A Bats Three Musketeers
Barbarian Hut Three Musketeers P.E.K.K.A Bats Lightning
Barbarian Hut Three Musketeers P.E.K.K.A Bats
Lightning Fireball P.E.K.K.A
Fireball Spear Goblins Bats
Bats Three Musketeers Lightning Spear Goblins Fireball Barbarian Hut
Barbarian Hut Lightning Fireball P.E.K.K.A
Barbarian Hut Three Musketeers P.E.K.K.A
Spear Goblins
Bats Spear Goblins Fireball
Three Musketeers Spear Goblins Bats Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Bats Fireball Three Musketeers Lightning
Fireball Barbarian Hut Three Musketeers Bats P.E.K.K.A
Barbarian Hut P.E.K.K.A Three Musketeers
Barbarian Hut Fireball Three Musketeers Lightning P.E.K.K.A
Barbarian Hut Three Musketeers Bats Fireball P.E.K.K.A
Fireball Spear Goblins Bats Barbarian Hut Three Musketeers
Spear Goblins Bats Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Three Musketeers
Spear Goblins Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Spear Goblins Fireball P.E.K.K.A
Fireball Lightning
P.E.K.K.A Spear Goblins Bats Barbarian Hut Lightning
Lightning P.E.K.K.A Bats Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Three Musketeers
Fireball Bats Three Musketeers
P.E.K.K.A Spear Goblins Bats Fireball Barbarian Hut Lightning
P.E.K.K.A Barbarian Hut
Lightning P.E.K.K.A Spear Goblins Bats Fireball Barbarian Hut
P.E.K.K.A Barbarian Hut Three Musketeers
P.E.K.K.A Bats
Lightning P.E.K.K.A Fireball
Lightning P.E.K.K.A Fireball Barbarian Hut Three Musketeers
Fireball Barbarian Hut Three Musketeers
Spear Goblins Bats Fireball Barbarian Hut Three Musketeers Lightning P.E.K.K.A
Bats Fireball Barbarian Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Barbarian Hut
Fireball
Lightning Fireball Barbarian Hut
Lightning Fireball Barbarian Hut
Fireball
Fireball Spear Goblins Bats
Fireball Barbarian Hut Lightning
Fireball Lightning
Lightning Bats Fireball Three Musketeers
Lightning Fireball
Fireball Lightning
Lightning Fireball Barbarian Hut Three Musketeers
Lightning Fireball
Lightning Fireball Barbarian Hut
Lightning Spear Goblins Fireball Barbarian Hut Three Musketeers
Lightning Fireball Barbarian Hut Three Musketeers
Lightning Fireball Three Musketeers
Bats Lightning
Lightning Fireball Three Musketeers
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Fireball Barbarian Hut
Fireball
Fireball Lightning
Fireball Lightning
Fireball Lightning
Lightning Bats Fireball
Lightning Bats Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
P.E.K.K.A
Fireball Lightning
Lightning Spear Goblins Bats Fireball Barbarian Hut
Fireball Lightning Three Musketeers
Fireball
Fireball Lightning Three Musketeers
Fireball Lightning
Lightning Fireball
Three Musketeers P.E.K.K.A
Bats Fireball Lightning
Bats Fireball Lightning
Lightning Fireball

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