My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Prince Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Mini P.E.K.K.A Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Prince
Giant Snowball
Goblins Skeleton Barrel Guards Electro Dragon
Zap
Goblins Skeleton Barrel Guards Prince Goblin Giant
Barbarian Barrel
Goblins Skeleton Barrel Guards
The Log
Goblins Skeleton Barrel Mini P.E.K.K.A Guards Prince
Earthquake
Guards
Arrows
Goblins Skeleton Barrel Guards
Royal Delivery
Goblins Skeleton Barrel Mini P.E.K.K.A Guards Prince Electro Dragon
Fireball
Skeleton Barrel Electro Dragon
Poison
Skeleton Barrel Guards Electro Dragon
Lightning
Mini P.E.K.K.A Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Rocket Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Skeleton Barrel Guards Mini P.E.K.K.A Prince Electro Dragon Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Skeleton Barrel Guards Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Skeleton Barrel
Mini P.E.K.K.A Guards Prince Goblin Giant
Mini P.E.K.K.A
Skeleton Barrel Goblin Giant
Rocket
Guards
Skeleton Barrel
Prince
Skeleton Barrel
Electro Dragon
Goblin Giant
Goblin Giant
Skeleton Barrel Mini P.E.K.K.A Electro Dragon

Defense Synergies 0 5

Goblins
Electro Dragon
Skeleton Barrel
Mini P.E.K.K.A
Guards Electro Dragon
Rocket
Guards
Mini P.E.K.K.A Prince Electro Dragon
Prince
Guards
Electro Dragon
Goblins Mini P.E.K.K.A Guards
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Electro Dragon Goblin Giant
Mini P.E.K.K.A Goblins Prince Electro Dragon
Mini P.E.K.K.A Rocket Prince Goblins Electro Dragon
Mini P.E.K.K.A Prince Goblins Guards Electro Dragon
Mini P.E.K.K.A Rocket Prince
Goblins Guards Electro Dragon
Rocket Electro Dragon
Rocket Skeleton Barrel Electro Dragon Goblin Giant
Mini P.E.K.K.A Goblins Prince
Guards Goblins Mini P.E.K.K.A Prince
Goblins Guards Electro Dragon Goblin Giant
Electro Dragon
Mini P.E.K.K.A Prince Rocket Guards Electro Dragon
Rocket Goblins Mini P.E.K.K.A Guards Prince Electro Dragon
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince
Goblins Mini P.E.K.K.A Prince Electro Dragon
Goblins Guards Prince Electro Dragon
Guards Electro Dragon
Mini P.E.K.K.A Prince
Goblins Mini P.E.K.K.A Guards Prince Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Goblins Prince
Skeleton Barrel Mini P.E.K.K.A Rocket Prince Electro Dragon
Guards Goblins Mini P.E.K.K.A Rocket Prince Electro Dragon Goblin Giant
Mini P.E.K.K.A Rocket Guards Prince Goblin Giant
Mini P.E.K.K.A Guards Prince Goblin Giant
Rocket Skeleton Barrel Electro Dragon Goblin Giant
Mini P.E.K.K.A Rocket Guards Prince Goblins Goblin Giant
Mini P.E.K.K.A Prince Goblin Giant
Rocket Electro Dragon Goblins Mini P.E.K.K.A Prince
Guards Goblin Giant
Mini P.E.K.K.A Guards Prince Electro Dragon
Rocket Guards Prince Goblin Giant
Mini P.E.K.K.A Rocket Prince Guards Goblin Giant
Electro Dragon
Guards Electro Dragon Goblins Mini P.E.K.K.A Rocket Prince Goblin Giant
Mini P.E.K.K.A Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket Guards Electro Dragon
Skeleton Barrel Electro Dragon
Rocket Skeleton Barrel Electro Dragon Goblin Giant
Skeleton Barrel Rocket Guards Prince
Rocket
Skeleton Barrel Rocket Electro Dragon Goblin Giant
Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Rocket Goblins Mini P.E.K.K.A Guards Prince Electro Dragon
Rocket Skeleton Barrel Prince Electro Dragon
Rocket Electro Dragon
Rocket Skeleton Barrel
Skeleton Barrel Rocket Electro Dragon
Skeleton Barrel Prince
Rocket Skeleton Barrel Electro Dragon
Skeleton Barrel Rocket Electro Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Skeleton Barrel Mini P.E.K.K.A Prince Electro Dragon
Rocket Skeleton Barrel Electro Dragon
Rocket Prince
Rocket
Rocket Prince
Rocket Skeleton Barrel Electro Dragon
Electro Dragon
Skeleton Barrel Electro Dragon
Skeleton Barrel Prince Electro Dragon
Rocket Skeleton Barrel
Electro Dragon
Rocket Electro Dragon Skeleton Barrel Guards
Mini P.E.K.K.A
Rocket Electro Dragon
Rocket Electro Dragon
Prince
Rocket
Skeleton Barrel Rocket Guards Prince Electro Dragon
Rocket Electro Dragon
Mini P.E.K.K.A Rocket Prince Electro Dragon
Skeleton Barrel Electro Dragon
Rocket
Prince Electro Dragon
Electro Dragon Rocket Guards
Rocket Electro Dragon
Electro Dragon Skeleton Barrel Rocket Prince Goblin Giant

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