My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Skeleton Army Royal Ghost Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Skeleton Army Royal Ghost Electro Wizard
Fireball
Minions Skeleton Army Electro Wizard
Poison
Minions Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Royal Ghost Mini P.E.K.K.A Freeze Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Skeleton Army Royal Ghost

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mini P.E.K.K.A Freeze
Minions
Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Arrows Minions Electro Wizard
Giant
Arrows Minions Mini P.E.K.K.A Royal Ghost Electro Wizard
Skeleton Army
Freeze
Arrows
Royal Ghost
Giant Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Royal Ghost

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A
Minions
Freeze Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Skeleton Army Freeze Royal Ghost
Giant
Skeleton Army
Mini P.E.K.K.A Freeze Electro Wizard
Freeze
Minions Mini P.E.K.K.A Skeleton Army Electro Wizard
Royal Ghost
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Skeleton Army Freeze Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Freeze Minions Royal Ghost Electro Wizard
Minions Electro Wizard Arrows Freeze
Arrows Electro Wizard
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A Royal Ghost Electro Wizard
Minions Skeleton Army Electro Wizard Arrows Freeze Royal Ghost
Arrows Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Freeze Electro Wizard
Skeleton Army Arrows Minions Mini P.E.K.K.A Freeze Royal Ghost Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard
Arrows Minions Mini P.E.K.K.A Skeleton Army Electro Wizard
Arrows Minions Skeleton Army Royal Ghost Electro Wizard
Arrows Freeze Minions Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeleton Army Royal Ghost Arrows Minions Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Royal Ghost Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Royal Ghost
Skeleton Army Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army
Arrows Minions Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Minions Electro Wizard
Mini P.E.K.K.A Skeleton Army
Freeze Electro Wizard Minions Mini P.E.K.K.A Skeleton Army
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Electro Wizard Minions Mini P.E.K.K.A Freeze
Arrows Minions Mini P.E.K.K.A Freeze Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost
Arrows Royal Ghost Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows Minions Freeze
Arrows
Arrows Freeze
Arrows
Minions Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows
Minions
Arrows
Arrows
Arrows Freeze
Arrows Royal Ghost Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Minions Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Minions Skeleton Army Freeze
Arrows Electro Wizard
Freeze
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows
Arrows
Minions Freeze Electro Wizard
Electro Wizard
Freeze Royal Ghost Electro Wizard

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