My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Hog Rider Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Hog Rider Skeleton Army Dark Prince Bandit
Giant Snowball
Royal Recruits Hog Rider Zappies Skeleton Army
Zap
Zappies Skeleton Army Dark Prince Bandit
Barbarian Barrel
Elite Barbarians Royal Recruits Zappies Skeleton Army Dark Prince Bandit
The Log
Elite Barbarians Royal Recruits Hog Rider Zappies Skeleton Army Dark Prince Bandit
Earthquake
Hog Rider Zappies Skeleton Army
Arrows
Royal Recruits Zappies Skeleton Army
Royal Delivery
Elite Barbarians Royal Recruits Hog Rider Zappies Skeleton Army Dark Prince Bandit
Fireball
Elite Barbarians Hog Rider Zappies Skeleton Army Bandit
Poison
Royal Recruits Zappies Skeleton Army
Lightning
Elite Barbarians Dark Prince Bandit
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Hog Rider Zappies Dark Prince Elite Barbarians Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Hog Rider Zappies

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Zappies Bandit
Royal Recruits
Hog Rider Zappies Bandit
Hog Rider
Lightning Elite Barbarians Royal Recruits Zappies Dark Prince Bandit
Zappies
Elite Barbarians Royal Recruits Hog Rider Dark Prince Bandit
Skeleton Army
Dark Prince
Hog Rider Zappies Lightning Bandit
Lightning
Hog Rider Dark Prince
Bandit
Elite Barbarians Royal Recruits Hog Rider Zappies Dark Prince

Defense Synergies 1 5

Elite Barbarians
Dark Prince
Royal Recruits
Skeleton Army
Hog Rider
Zappies
Skeleton Army Bandit
Skeleton Army
Royal Recruits Zappies Bandit
Dark Prince
Elite Barbarians Bandit
Lightning
Bandit
Zappies Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Zappies
Elite Barbarians Skeleton Army Royal Recruits Zappies Dark Prince Bandit
Skeleton Army Elite Barbarians Royal Recruits Zappies Dark Prince Lightning Bandit
Elite Barbarians Royal Recruits Skeleton Army Zappies Dark Prince Bandit
Lightning Elite Barbarians Royal Recruits Skeleton Army Dark Prince
Skeleton Army Zappies Dark Prince Bandit
Lightning Zappies
Lightning Royal Recruits Bandit
Zappies Elite Barbarians Royal Recruits Skeleton Army
Elite Barbarians Skeleton Army Royal Recruits Zappies Dark Prince Bandit
Skeleton Army Royal Recruits Zappies Dark Prince Bandit
Zappies
Royal Recruits Skeleton Army Elite Barbarians Zappies Dark Prince Lightning Bandit
Skeleton Army Royal Recruits Zappies Dark Prince
Elite Barbarians Royal Recruits Skeleton Army Zappies Bandit
Skeleton Army Elite Barbarians Royal Recruits Zappies Lightning Bandit
Elite Barbarians Royal Recruits Zappies Skeleton Army Dark Prince
Elite Barbarians Royal Recruits Zappies Skeleton Army Dark Prince Bandit
Royal Recruits Zappies Dark Prince Bandit
Elite Barbarians Royal Recruits Zappies
Royal Recruits Skeleton Army Dark Prince Elite Barbarians Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Elite Barbarians Zappies Dark Prince Bandit
Bandit Elite Barbarians Lightning
Royal Recruits Zappies Skeleton Army Bandit Elite Barbarians Dark Prince Lightning
Royal Recruits Skeleton Army Dark Prince Lightning Elite Barbarians Zappies Bandit
Royal Recruits Elite Barbarians Zappies Skeleton Army Dark Prince Bandit
Zappies
Royal Recruits Skeleton Army Dark Prince Elite Barbarians Zappies Lightning Bandit
Elite Barbarians Royal Recruits Zappies Skeleton Army Dark Prince
Royal Recruits Lightning Elite Barbarians Zappies Skeleton Army Dark Prince Bandit
Royal Recruits Zappies Skeleton Army
Elite Barbarians Royal Recruits Zappies Dark Prince
Royal Recruits Skeleton Army Lightning Elite Barbarians Dark Prince
Elite Barbarians Royal Recruits Skeleton Army Dark Prince Lightning Zappies Bandit
Royal Recruits Zappies Skeleton Army
Elite Barbarians Royal Recruits Zappies Skeleton Army Dark Prince Lightning
Elite Barbarians Royal Recruits Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Bandit
Bandit
Lightning Bandit
Lightning Royal Recruits Dark Prince
Dark Prince
Lightning
Lightning Bandit
Lightning Elite Barbarians
Lightning Royal Recruits Dark Prince Bandit
Lightning
Lightning Elite Barbarians Bandit
Lightning Bandit
Lightning Elite Barbarians
Lightning Bandit
Lightning Royal Recruits Bandit
Lightning
Lightning
Lightning Dark Prince Bandit
Lightning
Lightning
Lightning
Lightning
Lightning Royal Recruits
Dark Prince
Lightning Bandit
Lightning Bandit
Lightning Bandit
Elite Barbarians Lightning
Lightning Zappies
Lightning Elite Barbarians
Lightning Bandit
Lightning Zappies
Lightning
Lightning Royal Recruits Zappies Skeleton Army Dark Prince Bandit
Lightning Zappies
Lightning Dark Prince
Lightning
Lightning
Elite Barbarians Royal Recruits Dark Prince
Elite Barbarians Royal Recruits Zappies Lightning
Zappies Lightning
Lightning Royal Recruits Dark Prince Bandit

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