My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon
Giant Snowball
Minions Furnace Skeleton Army Balloon
Zap
Minions Furnace Skeleton Army Balloon
Barbarian Barrel
Knight Furnace Wizard Skeleton Army
The Log
Furnace Skeleton Army
Earthquake
Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Knight Minions Wizard Skeleton Army Balloon
Fireball
Minions Furnace Wizard Skeleton Army Balloon
Poison
Minions Furnace Wizard Skeleton Army Balloon
Lightning
Knight Furnace Wizard Balloon
Rocket
Furnace Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Minions Skeleton Army Furnace Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Balloon Furnace Wizard The Log
Minions
Knight Rage Balloon
Furnace
Knight Balloon
Wizard
Knight Rage Balloon
Rage
Minions Balloon Wizard
Skeleton Army
Balloon
Knight Rage Minions Furnace Wizard The Log
The Log
Knight Balloon

Defense Synergies 1 9

Knight
Minions Furnace Wizard Skeleton Army The Log
Minions
Knight The Log
Furnace
Knight Skeleton Army
Wizard
Knight Skeleton Army The Log
Rage
Skeleton Army
Knight Furnace Wizard The Log
Balloon
The Log
Knight Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard The Log
Skeleton Army Knight Minions Furnace The Log
Furnace Skeleton Army Knight Minions
Skeleton Army Knight Minions Furnace
Skeleton Army The Log
Skeleton Army The Log Minions Furnace
Minions Furnace Wizard
The Log
Minions Furnace Skeleton Army
Knight Skeleton Army
Minions Skeleton Army Knight Furnace Wizard The Log
Minions Furnace Wizard
Furnace Skeleton Army Knight Minions Wizard The Log
Wizard Skeleton Army Minions Furnace The Log
Skeleton Army Knight Furnace
Skeleton Army Furnace The Log
Wizard Knight Minions Furnace Skeleton Army
Knight Minions Furnace Wizard Skeleton Army The Log
Furnace Wizard The Log Knight Minions
Wizard Skeleton Army Knight Minions Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Furnace
Knight Wizard The Log
Skeleton Army Knight Minions Furnace The Log
Skeleton Army Knight The Log
Knight Skeleton Army
Furnace Wizard Minions
Skeleton Army Knight Minions Furnace
Knight Skeleton Army
Knight Minions Skeleton Army The Log
Skeleton Army
Knight Minions
Skeleton Army The Log
Skeleton Army Knight Wizard
Wizard Furnace Skeleton Army
Skeleton Army Knight Minions Furnace The Log
Minions Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard Furnace The Log
Wizard Minions Furnace
Furnace Wizard The Log
The Log Wizard
The Log Wizard
Minions
Knight Wizard The Log
Wizard
Knight The Log
Minions
Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Minions
Wizard The Log
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Furnace Wizard
The Log Wizard
Wizard The Log
The Log
Furnace Wizard
Minions Wizard
Wizard The Log
Wizard The Log
Minions Skeleton Army
Wizard
The Log
Knight Wizard
The Log Wizard
Minions The Log
The Log

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