My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Royal Recruits Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Mortar
Barbarian Barrel
Mortar Tesla Rascals Royal Recruits Electro Wizard
The Log
Rascals Royal Recruits Mini P.E.K.K.A
Earthquake
Mortar Tesla
Arrows
Rascals Royal Recruits
Royal Delivery
Rascals Royal Recruits Mini P.E.K.K.A Electro Wizard
Fireball
Mortar Tesla Rascals Electro Wizard
Poison
Mortar Rascals Royal Recruits Electro Wizard
Lightning
Mortar Tesla Mini P.E.K.K.A Electro Wizard
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mortar Tesla Mini P.E.K.K.A Electro Wizard Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mortar Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mortar Royal Recruits Mini P.E.K.K.A The Log
Mortar
Zap The Log
Tesla
Rascals
Electro Wizard
Royal Recruits
Zap Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard
The Log
Zap Mortar Mini P.E.K.K.A
Electro Wizard
Zap Rascals Royal Recruits Mini P.E.K.K.A

Defense Synergies 5 13

Zap
Mini P.E.K.K.A Electro Wizard Mortar Tesla Rascals The Log
Mortar
Zap Tesla The Log Electro Wizard
Tesla
The Log Zap Mortar Rascals Mini P.E.K.K.A Electro Wizard
Rascals
Zap Tesla The Log
Royal Recruits
The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Tesla
The Log
Tesla Mini P.E.K.K.A Zap Mortar Rascals Royal Recruits Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Mortar Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Tesla Royal Recruits The Log Electro Wizard
Mini P.E.K.K.A Zap Mortar Tesla Rascals Royal Recruits The Log Electro Wizard
Mortar Tesla Mini P.E.K.K.A Rascals Royal Recruits Electro Wizard
Tesla Royal Recruits Mini P.E.K.K.A Mortar Rascals Electro Wizard
Royal Recruits Mini P.E.K.K.A The Log
The Log Zap Tesla Rascals Electro Wizard
Tesla Electro Wizard Zap Mortar Rascals
Zap Tesla Rascals Royal Recruits The Log Electro Wizard
Tesla Mini P.E.K.K.A Mortar Rascals Royal Recruits
Tesla Rascals Royal Recruits Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Tesla Rascals Royal Recruits The Log
Tesla Zap Rascals Electro Wizard
Mortar Tesla Royal Recruits Mini P.E.K.K.A Zap Rascals The Log Electro Wizard
Zap Mortar Tesla Rascals Royal Recruits Mini P.E.K.K.A The Log Electro Wizard
Royal Recruits Mini P.E.K.K.A Mortar Tesla Rascals Electro Wizard
Zap Mortar Tesla Rascals Royal Recruits Mini P.E.K.K.A The Log Electro Wizard
Tesla Mortar Rascals Royal Recruits Mini P.E.K.K.A Electro Wizard
Mortar Tesla Zap Rascals Royal Recruits The Log Electro Wizard
Zap Mortar The Log Tesla Rascals Royal Recruits Electro Wizard
Mini P.E.K.K.A Mortar Tesla Royal Recruits Electro Wizard
Rascals Royal Recruits Tesla Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Mini P.E.K.K.A Zap Tesla Electro Wizard
Electro Wizard Zap Mortar Tesla Mini P.E.K.K.A The Log
Royal Recruits Zap Rascals Mini P.E.K.K.A The Log Electro Wizard
Royal Recruits Mini P.E.K.K.A Zap Tesla Rascals The Log Electro Wizard
Royal Recruits Tesla Rascals Mini P.E.K.K.A
Zap Tesla Rascals Electro Wizard
Rascals Royal Recruits Mini P.E.K.K.A Tesla Electro Wizard
Mini P.E.K.K.A Tesla Rascals Royal Recruits
Zap Royal Recruits Electro Wizard Mortar Mini P.E.K.K.A The Log
Royal Recruits Tesla
Tesla Rascals Royal Recruits Mini P.E.K.K.A
Royal Recruits Zap The Log Electro Wizard
Rascals Royal Recruits Mini P.E.K.K.A Tesla
Royal Recruits Tesla Rascals
Tesla Rascals Royal Recruits Electro Wizard Zap Mortar Mini P.E.K.K.A The Log
Zap Tesla Rascals Royal Recruits Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Royal Recruits The Log
Mortar Zap The Log Electro Wizard
The Log
Rascals Royal Recruits The Log
Zap Mortar The Log
Zap
Mortar The Log
The Log Zap
The Log Zap Mortar
Mini P.E.K.K.A Electro Wizard
Zap Mortar Royal Recruits The Log Electro Wizard
Zap
Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar Royal Recruits The Log
Mortar
Mini P.E.K.K.A
Zap Mortar Mini P.E.K.K.A The Log Electro Wizard
Zap Mortar The Log
The Log
The Log
Zap Mortar Royal Recruits The Log
Zap The Log Mortar
Mortar The Log Zap Electro Wizard
Zap Mortar The Log
Zap Mortar The Log
Zap Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap Mortar The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Royal Recruits
Zap Electro Wizard
The Log
Rascals Mini P.E.K.K.A Electro Wizard
The Log Zap Mortar
Zap
Royal Recruits
Zap Rascals Royal Recruits The Log Electro Wizard
Zap Electro Wizard
Zap Mortar Royal Recruits The Log Electro Wizard

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