My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins X-Bow P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Spear Goblins Royal Hogs X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs
Giant Snowball
Fire Spirit Goblins Spear Goblins Royal Hogs
Zap
Fire Spirit Goblins Spear Goblins Royal Hogs X-Bow
Barbarian Barrel
Fire Spirit Goblins Spear Goblins Royal Hogs X-Bow Ice Wizard
The Log
Fire Spirit Goblins Spear Goblins Royal Hogs X-Bow
Earthquake
Spear Goblins Royal Hogs X-Bow
Arrows
Fire Spirit Goblins Spear Goblins Royal Hogs
Royal Delivery
Fire Spirit Goblins Spear Goblins Royal Hogs P.E.K.K.A Ice Wizard
Fireball
Royal Hogs X-Bow Ice Wizard
Poison
Spear Goblins Royal Hogs X-Bow Ice Wizard
Lightning
X-Bow Ice Wizard
Rocket
Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Rocket P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Spear Goblins Ice Wizard Royal Hogs Rocket X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Spear Goblins Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Royal Hogs X-Bow
Goblins
X-Bow
Spear Goblins
Royal Hogs X-Bow
Royal Hogs
Fire Spirit Spear Goblins
Rocket
X-Bow
X-Bow
Fire Spirit Goblins Spear Goblins Rocket Ice Wizard
P.E.K.K.A
Fire Spirit Ice Wizard
Ice Wizard
X-Bow P.E.K.K.A

Defense Synergies 0 9

Fire Spirit
Spear Goblins P.E.K.K.A
Goblins
X-Bow Ice Wizard
Spear Goblins
Fire Spirit X-Bow P.E.K.K.A Ice Wizard
Royal Hogs
Rocket
X-Bow
Goblins Spear Goblins Ice Wizard
P.E.K.K.A
Fire Spirit Spear Goblins Ice Wizard
Ice Wizard
Goblins Spear Goblins X-Bow P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins X-Bow
P.E.K.K.A Goblins X-Bow Ice Wizard
Rocket P.E.K.K.A Fire Spirit Goblins Ice Wizard
P.E.K.K.A Goblins Ice Wizard
Rocket X-Bow P.E.K.K.A
Fire Spirit Goblins Spear Goblins X-Bow Ice Wizard
Rocket Fire Spirit Spear Goblins X-Bow Ice Wizard
Rocket X-Bow P.E.K.K.A
P.E.K.K.A Goblins X-Bow Ice Wizard
Fire Spirit Goblins Spear Goblins Ice Wizard
Goblins Ice Wizard Spear Goblins X-Bow
Spear Goblins Ice Wizard
P.E.K.K.A Fire Spirit Rocket X-Bow Ice Wizard
Fire Spirit Rocket Goblins X-Bow P.E.K.K.A
P.E.K.K.A X-Bow
Rocket X-Bow P.E.K.K.A
Goblins X-Bow P.E.K.K.A
Fire Spirit Goblins Spear Goblins X-Bow Ice Wizard
Fire Spirit Spear Goblins Ice Wizard
P.E.K.K.A
Fire Spirit Goblins Spear Goblins P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins X-Bow P.E.K.K.A
Rocket X-Bow
P.E.K.K.A Goblins Spear Goblins Rocket
Rocket P.E.K.K.A X-Bow
P.E.K.K.A
Fire Spirit Rocket Ice Wizard
Rocket P.E.K.K.A Goblins Spear Goblins Ice Wizard
P.E.K.K.A
Rocket P.E.K.K.A Goblins Spear Goblins X-Bow
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Rocket P.E.K.K.A
Goblins Spear Goblins Rocket X-Bow P.E.K.K.A
P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow Ice Wizard
Rocket X-Bow
Rocket
Rocket Fire Spirit
Fire Spirit Spear Goblins Rocket Ice Wizard
Fire Spirit
X-Bow Fire Spirit Ice Wizard
X-Bow
Rocket Fire Spirit Goblins X-Bow
Rocket X-Bow
Fire Spirit Rocket
Rocket Fire Spirit
Rocket X-Bow
X-Bow
Rocket X-Bow Spear Goblins
Rocket X-Bow
Rocket
Rocket
Rocket Fire Spirit X-Bow
Rocket Fire Spirit X-Bow
Rocket X-Bow
Rocket
Rocket X-Bow
Rocket X-Bow
Fire Spirit Ice Wizard
X-Bow Ice Wizard
X-Bow
Rocket X-Bow
Fire Spirit X-Bow Ice Wizard
Rocket
Rocket X-Bow
Rocket
P.E.K.K.A
Rocket
Fire Spirit Spear Goblins Rocket X-Bow
Rocket Fire Spirit Ice Wizard
Rocket
Rocket
P.E.K.K.A
Rocket
Rocket
Rocket X-Bow

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