My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Guards Bandit
Giant Snowball
Dart Goblin Royal Hogs Guards
Zap
Dart Goblin Royal Hogs Guards Bandit
Barbarian Barrel
Dart Goblin Wizard Royal Hogs Guards Bandit
The Log
Dart Goblin Royal Hogs Guards Bandit
Earthquake
Royal Hogs Guards
Arrows
Dart Goblin Royal Hogs Guards
Royal Delivery
Dart Goblin Wizard Royal Hogs Guards Bandit
Fireball
Dart Goblin Wizard Royal Hogs Bandit
Poison
Dart Goblin Wizard Royal Hogs Guards
Lightning
Wizard Bandit
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Guards Bandit Giant Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Dart Goblin Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Royal Hogs Bandit
Dart Goblin
Giant Royal Hogs Bandit
Giant
Arrows Rage Dart Goblin Wizard Guards Bandit
Wizard
Giant Royal Hogs Rage Bandit
Royal Hogs
Arrows Dart Goblin Wizard Guards Bandit
Rage
Giant Wizard
Guards
Giant Royal Hogs Bandit
Bandit
Arrows Dart Goblin Giant Wizard Royal Hogs Guards

Defense Synergies 0 5

Arrows
Bandit
Dart Goblin
Guards Bandit
Giant
Wizard
Guards Bandit
Royal Hogs
Rage
Guards
Dart Goblin Wizard
Bandit
Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Guards Bandit
Arrows
Arrows Dart Goblin Guards Bandit
Dart Goblin Arrows Wizard
Arrows Dart Goblin Bandit
Guards Dart Goblin Bandit
Dart Goblin Guards Arrows Wizard Bandit
Arrows Dart Goblin Wizard
Wizard Guards Bandit
Wizard Arrows Dart Goblin Guards
Bandit
Bandit
Wizard Arrows
Arrows Dart Goblin Wizard Guards Bandit
Arrows Wizard Dart Goblin Guards Bandit
Dart Goblin
Wizard Arrows Dart Goblin Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Bandit Arrows Wizard
Guards Bandit
Guards Bandit
Guards Bandit
Arrows Wizard Dart Goblin
Guards Dart Goblin Bandit
Bandit
Dart Goblin Guards
Dart Goblin Guards
Arrows Guards
Wizard Guards Bandit
Wizard Dart Goblin
Guards Dart Goblin
Arrows Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Guards
Wizard Arrows
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Bandit
Guards
Arrows Dart Goblin Wizard Bandit
Arrows Dart Goblin Wizard
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows Dart Goblin Wizard Bandit
Arrows Dart Goblin Wizard Bandit
Arrows
Arrows Dart Goblin Wizard Bandit
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Dart Goblin Wizard Bandit
Arrows Wizard Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Wizard
Dart Goblin Wizard Guards
Arrows Dart Goblin Wizard Bandit
Arrows
Arrows Wizard
Dart Goblin Guards Bandit
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin
Dart Goblin Guards
Dart Goblin
Dart Goblin Bandit

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