My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs Witch
Zap
Bats Goblin Gang Royal Hogs Witch
Barbarian Barrel
Goblin Gang Tesla Valkyrie Royal Hogs Witch
The Log
Goblin Gang Royal Hogs Witch
Earthquake
Goblin Gang Tesla Royal Hogs Witch
Arrows
Bats Goblin Gang Royal Hogs Witch
Royal Delivery
Bats Goblin Gang Valkyrie Royal Hogs Witch
Fireball
Goblin Gang Tesla Royal Hogs Witch
Poison
Bats Goblin Gang Royal Hogs Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Tesla Fireball Valkyrie Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs
Goblin Gang
Valkyrie Royal Hogs
Tesla
Fireball
Royal Hogs The Log
Valkyrie
Bats Goblin Gang Royal Hogs Witch
Royal Hogs
Bats Goblin Gang Fireball Valkyrie The Log
Witch
Valkyrie
The Log
Fireball Royal Hogs

Defense Synergies 3 11

Bats
Tesla Valkyrie The Log
Goblin Gang
Tesla Valkyrie The Log
Tesla
Goblin Gang The Log Bats Fireball Valkyrie
Fireball
The Log Tesla Valkyrie
Valkyrie
Bats Goblin Gang Tesla Fireball Witch The Log
Royal Hogs
Witch
Valkyrie The Log
The Log
Tesla Fireball Bats Goblin Gang Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie The Log
Bats Goblin Gang Tesla Valkyrie Witch The Log
Goblin Gang Tesla Witch Bats Valkyrie
Tesla Witch Bats Goblin Gang Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Bats Tesla Valkyrie
Bats Tesla Goblin Gang Fireball Witch
Tesla Fireball Valkyrie The Log
Tesla Witch Goblin Gang
Goblin Gang Tesla Valkyrie
Bats Goblin Gang Valkyrie Witch Tesla Fireball The Log
Tesla Bats Goblin Gang Fireball Witch
Tesla Bats Goblin Gang Fireball Valkyrie Witch The Log
Fireball Valkyrie Bats Goblin Gang Tesla Witch The Log
Goblin Gang Tesla
Goblin Gang Tesla Fireball The Log
Tesla Bats Goblin Gang Fireball Valkyrie Witch
Tesla Fireball Bats Goblin Gang Valkyrie Witch The Log
Valkyrie Witch The Log Bats Tesla Fireball
Tesla
Goblin Gang Valkyrie Bats Tesla Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla Fireball Witch
Fireball Goblin Gang Tesla Valkyrie The Log
Goblin Gang Bats Valkyrie Witch The Log
Goblin Gang Valkyrie Bats Tesla Fireball The Log
Goblin Gang Tesla Valkyrie Witch
Fireball Bats Goblin Gang Tesla Witch
Goblin Gang Bats Tesla Fireball Valkyrie Witch
Tesla Valkyrie
Bats Fireball Valkyrie Witch The Log
Witch Goblin Gang Tesla
Bats Tesla Valkyrie Witch
Fireball Valkyrie The Log
Goblin Gang Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Witch
Goblin Gang Tesla Witch Bats Fireball Valkyrie The Log
Bats Valkyrie Tesla Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Fireball
Fireball
Bats Goblin Gang Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log

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