My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Royal Hogs
Giant Snowball
Fire Spirit Goblin Gang Royal Hogs Witch
Zap
Fire Spirit Goblin Gang Royal Hogs Witch
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Wizard Royal Hogs Witch
The Log
Fire Spirit Goblin Gang Royal Hogs Witch
Earthquake
Goblin Gang Tesla Royal Hogs Witch
Arrows
Fire Spirit Goblin Gang Royal Hogs Witch
Royal Delivery
Fire Spirit Goblin Gang Wizard Royal Hogs Witch
Fireball
Goblin Gang Tesla Wizard Royal Hogs Witch
Poison
Goblin Gang Wizard Royal Hogs Witch
Lightning
Tesla Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Tesla Giant Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Goblin Gang Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Royal Hogs
Arrows
Giant Royal Hogs
Goblin Gang
Giant Royal Hogs
Tesla
Giant
Arrows Fire Spirit Goblin Gang Wizard Witch
Wizard
Giant Royal Hogs
Royal Hogs
Arrows Fire Spirit Goblin Gang Wizard
Witch
Giant

Defense Synergies 1 2

Fire Spirit
Arrows
Tesla
Goblin Gang
Tesla
Tesla
Goblin Gang Arrows Wizard
Giant
Wizard
Tesla
Royal Hogs
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Goblin Gang Tesla Witch
Goblin Gang Tesla Witch Fire Spirit
Tesla Witch Goblin Gang
Arrows
Arrows Goblin Gang Fire Spirit Tesla
Tesla Fire Spirit Arrows Goblin Gang Wizard Witch
Arrows Tesla
Tesla Witch Goblin Gang
Goblin Gang Fire Spirit Tesla
Goblin Gang Witch Arrows Tesla Wizard
Arrows Tesla Goblin Gang Wizard Witch
Tesla Fire Spirit Goblin Gang Wizard Witch
Fire Spirit Wizard Arrows Goblin Gang Tesla Witch
Goblin Gang Tesla
Goblin Gang Tesla
Tesla Wizard Arrows Goblin Gang Witch
Fire Spirit Arrows Tesla Goblin Gang Wizard Witch
Arrows Wizard Witch Fire Spirit Tesla
Tesla
Goblin Gang Wizard Fire Spirit Arrows Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Witch
Arrows Goblin Gang Tesla Wizard
Goblin Gang Witch
Goblin Gang Tesla
Goblin Gang Tesla Witch
Fire Spirit Arrows Wizard Goblin Gang Tesla Witch
Goblin Gang Tesla Witch
Tesla
Witch
Witch Goblin Gang Tesla
Tesla Witch
Arrows
Goblin Gang Tesla Wizard Witch
Wizard Tesla Witch
Goblin Gang Tesla Witch
Arrows Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Witch
Fire Spirit Arrows Wizard Witch
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Goblin Gang
Arrows Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Fire Spirit Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Fire Spirit Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Goblin Gang Witch
Fire Spirit Arrows Wizard Witch
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Goblin Gang Witch
Witch
Witch

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