My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Musketeer Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Hogs Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers
Giant Snowball
Fire Spirit Musketeer Royal Hogs Wall Breakers Electro Dragon
Zap
Fire Spirit Royal Hogs Wall Breakers
Barbarian Barrel
Fire Spirit Rascals Musketeer Royal Hogs Wall Breakers Magic Archer
The Log
Fire Spirit Rascals Musketeer Royal Hogs Wall Breakers
Earthquake
Royal Hogs
Arrows
Fire Spirit Rascals Royal Hogs Wall Breakers
Royal Delivery
Fire Spirit Rascals Musketeer Royal Hogs Wall Breakers Electro Dragon Magic Archer
Fireball
Rascals Musketeer Royal Hogs Wall Breakers Electro Dragon Magic Archer
Poison
Rascals Musketeer Royal Hogs Electro Dragon Magic Archer
Lightning
Musketeer Electro Dragon Magic Archer
Rocket
Rascals Musketeer Royal Hogs Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Wall Breakers Musketeer Magic Archer Rascals Royal Hogs Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Giant Snowball Wall Breakers Musketeer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Royal Hogs Wall Breakers
Giant Snowball
Royal Hogs Fire Spirit Musketeer Wall Breakers Electro Dragon Magic Archer
Rascals
Musketeer Wall Breakers Electro Dragon Magic Archer
Musketeer
Giant Snowball Rascals Royal Hogs Electro Dragon
Royal Hogs
Giant Snowball Fire Spirit Musketeer Magic Archer
Wall Breakers
Fire Spirit Giant Snowball Rascals
Electro Dragon
Giant Snowball Rascals Musketeer Magic Archer
Magic Archer
Giant Snowball Rascals Royal Hogs Electro Dragon

Defense Synergies 0 6

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Rascals Musketeer Electro Dragon Magic Archer
Rascals
Giant Snowball Musketeer
Musketeer
Giant Snowball Rascals
Royal Hogs
Wall Breakers
Electro Dragon
Giant Snowball
Magic Archer
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon Magic Archer
Rascals Musketeer Electro Dragon
Fire Spirit Giant Snowball Rascals Musketeer Electro Dragon
Rascals Musketeer Electro Dragon
Fire Spirit Giant Snowball Rascals Musketeer Electro Dragon Magic Archer
Giant Snowball Musketeer Fire Spirit Rascals Electro Dragon Magic Archer
Rascals Musketeer Electro Dragon Magic Archer
Rascals Musketeer
Fire Spirit Giant Snowball Rascals Musketeer
Giant Snowball Rascals Musketeer Electro Dragon Magic Archer
Musketeer Giant Snowball Rascals Electro Dragon Magic Archer
Fire Spirit Giant Snowball Rascals Musketeer Electro Dragon
Fire Spirit Giant Snowball Rascals Electro Dragon Magic Archer
Rascals
Giant Snowball Rascals
Rascals Musketeer Electro Dragon
Fire Spirit Giant Snowball Rascals Musketeer Electro Dragon Magic Archer
Giant Snowball Fire Spirit Rascals Musketeer Electro Dragon Magic Archer
Musketeer
Rascals Fire Spirit Giant Snowball Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball
Giant Snowball Musketeer Electro Dragon Magic Archer
Rascals Musketeer Electro Dragon
Rascals Musketeer
Rascals Musketeer
Fire Spirit Giant Snowball Rascals Musketeer Electro Dragon Magic Archer
Rascals Musketeer
Rascals
Electro Dragon Giant Snowball Magic Archer
Musketeer
Rascals Musketeer Electro Dragon
Giant Snowball
Rascals
Rascals Musketeer Electro Dragon Magic Archer
Rascals Electro Dragon Musketeer Magic Archer
Giant Snowball Rascals Musketeer Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Musketeer Electro Dragon
Giant Snowball Musketeer Electro Dragon Magic Archer
Electro Dragon Magic Archer
Rascals Musketeer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Musketeer Electro Dragon Magic Archer
Fire Spirit Musketeer Magic Archer
Fire Spirit Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon
Fire Spirit Giant Snowball Musketeer Electro Dragon
Musketeer Electro Dragon Magic Archer
Fire Spirit Giant Snowball Musketeer Electro Dragon Magic Archer
Fire Spirit Giant Snowball Musketeer Magic Archer
Musketeer Electro Dragon Magic Archer
Giant Snowball Musketeer Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Magic Archer Musketeer Electro Dragon
Giant Snowball
Fire Spirit Giant Snowball Musketeer Electro Dragon Magic Archer
Fire Spirit Giant Snowball Electro Dragon Magic Archer
Musketeer Magic Archer
Giant Snowball
Musketeer
Giant Snowball Musketeer Electro Dragon
Giant Snowball Fire Spirit Electro Dragon Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Musketeer Magic Archer
Fire Spirit Giant Snowball Musketeer Electro Dragon Magic Archer
Electro Dragon Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Magic Archer
Fire Spirit Musketeer Electro Dragon Magic Archer
Fire Spirit Giant Snowball Musketeer Electro Dragon Magic Archer
Rascals Musketeer Electro Dragon Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Giant Snowball
Musketeer Electro Dragon
Electro Dragon Giant Snowball Rascals Musketeer Magic Archer
Giant Snowball Musketeer Electro Dragon Magic Archer
Electro Dragon Giant Snowball Musketeer Magic Archer

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