My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Guards Miner
Giant Snowball
Goblin Gang Zappies Royal Hogs Guards Miner
Zap
Goblin Gang Zappies Royal Hogs Guards
Barbarian Barrel
Goblin Gang Heal Spirit Zappies Royal Hogs Guards
The Log
Goblin Gang Heal Spirit Zappies Royal Hogs Guards
Earthquake
Goblin Gang Zappies Royal Hogs Guards
Arrows
Goblin Gang Heal Spirit Zappies Royal Hogs Guards
Royal Delivery
Goblin Gang Heal Spirit Zappies Royal Hogs Guards Miner
Fireball
Goblin Gang Zappies Royal Hogs
Poison
Goblin Gang Zappies Royal Hogs Guards
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Guards Poison Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Gang Guards Miner Zappies Poison Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Gang Guards Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Royal Hogs
Heal Spirit
Royal Hogs Zappies Guards Mega Knight
Zappies
Heal Spirit Royal Hogs Miner Mega Knight
Royal Hogs
Heal Spirit Goblin Gang Zappies Guards Poison Mega Knight
Guards
Miner Heal Spirit Royal Hogs
Poison
Miner Royal Hogs Mega Knight
Miner
Goblin Gang Guards Poison Zappies Mega Knight
Mega Knight
Heal Spirit Zappies Royal Hogs Poison Miner

Defense Synergies 0 8

Goblin Gang
Zappies Guards Miner
Heal Spirit
Zappies
Goblin Gang Guards Mega Knight
Royal Hogs
Guards
Goblin Gang Zappies Poison
Poison
Guards Mega Knight
Miner
Goblin Gang Mega Knight
Mega Knight
Zappies Poison Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Goblin Gang Zappies Mega Knight
Goblin Gang Mega Knight Zappies
Goblin Gang Zappies Guards Mega Knight
Poison Mega Knight
Goblin Gang Zappies Guards Mega Knight
Goblin Gang Zappies Poison
Poison Mega Knight
Zappies Goblin Gang
Goblin Gang Guards Zappies Miner Mega Knight
Goblin Gang Guards Poison Zappies Mega Knight
Goblin Gang Zappies Poison
Mega Knight Goblin Gang Zappies Guards
Mega Knight Goblin Gang Zappies Guards Poison
Goblin Gang Zappies Mega Knight
Goblin Gang Zappies Mega Knight
Mega Knight Goblin Gang Zappies Poison
Mega Knight Goblin Gang Zappies Guards
Poison Zappies Guards Mega Knight
Zappies
Goblin Gang Mega Knight Zappies Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zappies
Poison Goblin Gang Miner Mega Knight
Goblin Gang Zappies Guards Mega Knight
Goblin Gang Guards Mega Knight Zappies
Goblin Gang Zappies Guards Mega Knight
Poison Goblin Gang Zappies
Goblin Gang Guards Zappies
Mega Knight Zappies
Mega Knight Zappies Poison
Goblin Gang Zappies Guards
Mega Knight Zappies Guards
Mega Knight Guards Poison
Mega Knight Goblin Gang Zappies Guards
Zappies Mega Knight
Goblin Gang Zappies Guards Poison
Poison Mega Knight Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Miner
Poison Miner
Guards Poison
Poison Mega Knight
Poison
Poison
Poison
Poison Miner
Goblin Gang Guards Poison
Poison Miner
Poison
Poison Miner
Poison
Poison
Poison
Poison Mega Knight
Poison
Poison Mega Knight
Poison Miner Mega Knight
Poison Mega Knight
Poison
Poison
Poison Mega Knight
Poison Miner
Poison Miner Mega Knight
Poison Miner
Poison
Zappies Guards Poison
Poison Miner Mega Knight
Zappies Poison
Mega Knight
Poison
Goblin Gang Zappies Guards
Poison Zappies
Poison Miner Goblin Gang Mega Knight
Poison
Poison
Mega Knight
Goblin Gang Zappies Guards Poison
Zappies Poison
Poison Miner Mega Knight

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