My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Electro Dragon Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Bandit Lava Hound
Giant Snowball
Bomber Skeleton Army Baby Dragon Electro Dragon Lava Hound
Zap
Bomber Skeleton Army Bandit Lava Hound
Barbarian Barrel
Bomber Skeleton Army Bandit
The Log
Bomber Skeleton Army Bandit
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army Lava Hound
Royal Delivery
Bomber Skeleton Army Baby Dragon Electro Dragon Bandit Lava Hound
Fireball
Bomber Skeleton Army Baby Dragon Electro Dragon Bandit Lava Hound
Poison
Bomber Skeleton Army Electro Dragon Lava Hound
Lightning
Baby Dragon Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket Baby Dragon Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Bandit Baby Dragon Electro Dragon Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Skeleton Army Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon Bandit
Zap
Bomber Baby Dragon Electro Dragon Bandit Lava Hound
Rocket
Lava Hound
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Bomber Zap Electro Dragon Bandit
Electro Dragon
Lava Hound Zap Baby Dragon
Bandit
Bomber Zap Baby Dragon
Lava Hound
Baby Dragon Electro Dragon Zap Rocket Skeleton Army

Defense Synergies 0 10

Bomber
Zap Bandit
Zap
Bomber Skeleton Army Baby Dragon Electro Dragon Bandit
Rocket
Skeleton Army
Zap Electro Dragon Bandit
Baby Dragon
Zap Electro Dragon Bandit
Electro Dragon
Zap Skeleton Army Baby Dragon
Bandit
Bomber Zap Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Baby Dragon Electro Dragon
Skeleton Army Bomber Zap Electro Dragon Bandit
Rocket Skeleton Army Bomber Electro Dragon Bandit
Skeleton Army Bomber Electro Dragon Bandit
Bomber Rocket Skeleton Army
Skeleton Army Bomber Zap Baby Dragon Electro Dragon Bandit
Rocket Zap Baby Dragon Electro Dragon
Rocket Zap Baby Dragon Electro Dragon Bandit
Skeleton Army
Skeleton Army Bomber Bandit
Skeleton Army Bomber Zap Baby Dragon Electro Dragon Bandit
Zap Baby Dragon Electro Dragon
Skeleton Army Bomber Zap Rocket Electro Dragon Bandit
Bomber Rocket Skeleton Army Zap Baby Dragon Electro Dragon
Skeleton Army Bandit
Rocket Skeleton Army Zap Bandit
Bomber Skeleton Army Electro Dragon
Bomber Zap Skeleton Army Baby Dragon Electro Dragon Bandit
Zap Baby Dragon Bomber Electro Dragon Bandit
Bomber Skeleton Army Baby Dragon Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bandit
Bandit Bomber Zap Rocket Baby Dragon Electro Dragon
Skeleton Army Bandit Zap Rocket Electro Dragon
Rocket Skeleton Army Zap Bandit
Skeleton Army Bandit
Rocket Zap Baby Dragon Electro Dragon
Rocket Skeleton Army Bandit
Skeleton Army
Zap Rocket Electro Dragon Skeleton Army Baby Dragon Bandit
Skeleton Army
Electro Dragon
Rocket Skeleton Army Zap
Rocket Skeleton Army Bandit
Bomber Skeleton Army Baby Dragon Electro Dragon
Skeleton Army Electro Dragon Bomber Zap Rocket Baby Dragon
Bomber Zap Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Electro Dragon Bandit
Zap Baby Dragon Electro Dragon Bandit
Rocket Baby Dragon Electro Dragon Bandit
Rocket
Bomber Rocket Zap Baby Dragon
Zap Rocket Baby Dragon Electro Dragon
Bomber Baby Dragon
Zap Baby Dragon Electro Dragon
Zap Electro Dragon Bandit
Rocket Electro Dragon
Rocket Zap Electro Dragon Bandit
Zap Rocket Baby Dragon Electro Dragon
Rocket Baby Dragon Bandit
Rocket Baby Dragon Electro Dragon Bandit
Zap Baby Dragon
Rocket Bomber Zap Baby Dragon Electro Dragon Bandit
Rocket Baby Dragon Electro Dragon Bandit
Rocket
Bomber Rocket
Rocket Bomber Zap Baby Dragon Electro Dragon Bandit
Rocket Bomber Zap Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon Electro Dragon
Zap Bomber Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon Bandit
Zap Baby Dragon Electro Dragon Bandit
Rocket Zap Baby Dragon Bandit
Zap Baby Dragon Electro Dragon
Zap Rocket Electro Dragon
Bomber Zap Rocket Electro Dragon Bandit
Zap Rocket Electro Dragon
Rocket
Zap Rocket Skeleton Army Electro Dragon Bandit
Rocket Zap Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon
Bomber Zap Baby Dragon Electro Dragon
Rocket Zap
Electro Dragon
Zap Electro Dragon Rocket Baby Dragon
Zap Rocket Electro Dragon
Electro Dragon Zap Rocket Baby Dragon Bandit

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