My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Collector Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards
Giant Snowball
Minion Horde Mega Minion Guards
Zap
Minion Horde Guards
Barbarian Barrel
Guards Magic Archer
The Log
Mini P.E.K.K.A Guards
Earthquake
Elixir Collector Guards
Arrows
Minion Horde Guards
Royal Delivery
Minion Horde Mega Minion Mini P.E.K.K.A Guards Magic Archer
Fireball
Minion Horde Mega Minion Elixir Collector Magic Archer
Poison
Minion Horde Mega Minion Elixir Collector Guards Magic Archer
Lightning
Mega Minion Mini P.E.K.K.A Elixir Collector Magic Archer
Rocket
Minion Horde Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rocket Elixir Collector Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Mini P.E.K.K.A Magic Archer Minion Horde Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Guards Mini P.E.K.K.A Magic Archer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Golem
Mega Minion
Golem
Mini P.E.K.K.A
Golem Magic Archer
Rocket
Golem
Elixir Collector
Guards
Golem
Mega Minion Minion Horde Mini P.E.K.K.A Rocket Magic Archer
Magic Archer
Mini P.E.K.K.A Golem

Defense Synergies 0 4

Minion Horde
Mega Minion
Guards
Mini P.E.K.K.A
Guards Magic Archer
Rocket
Elixir Collector
Guards
Mega Minion Mini P.E.K.K.A Magic Archer
Golem
Magic Archer
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Mega Minion Magic Archer
Minion Horde Mini P.E.K.K.A Mega Minion
Minion Horde Mini P.E.K.K.A Rocket Mega Minion
Minion Horde Mini P.E.K.K.A Mega Minion Guards
Mini P.E.K.K.A Rocket
Mega Minion Guards Magic Archer
Minion Horde Mega Minion Rocket Magic Archer
Rocket Magic Archer
Minion Horde Mini P.E.K.K.A
Guards Minion Horde Mini P.E.K.K.A
Minion Horde Guards Mega Minion Magic Archer
Minion Horde Mega Minion Magic Archer
Minion Horde Mini P.E.K.K.A Rocket Guards
Rocket Minion Horde Mega Minion Mini P.E.K.K.A Guards Magic Archer
Mini P.E.K.K.A Minion Horde
Minion Horde Rocket Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Minion Horde Mega Minion Guards Magic Archer
Mega Minion Guards Magic Archer
Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Mega Minion Mini P.E.K.K.A Rocket Magic Archer
Guards Minion Horde Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Guards Minion Horde
Minion Horde Mini P.E.K.K.A Guards
Rocket Minion Horde Magic Archer
Mini P.E.K.K.A Rocket Guards Minion Horde Mega Minion
Mini P.E.K.K.A Minion Horde
Minion Horde Rocket Mega Minion Mini P.E.K.K.A Magic Archer
Minion Horde Mega Minion Guards
Minion Horde Mega Minion Mini P.E.K.K.A Guards
Rocket Guards
Mini P.E.K.K.A Rocket Minion Horde Guards
Minion Horde Magic Archer
Guards Minion Horde Mega Minion Mini P.E.K.K.A Rocket Magic Archer
Minion Horde Mega Minion Mini P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Rocket Guards
Magic Archer
Rocket Minion Horde Magic Archer
Rocket Guards
Rocket Minion Horde Magic Archer
Minion Horde Mega Minion Rocket Magic Archer
Minion Horde Magic Archer
Magic Archer
Rocket Minion Horde Mini P.E.K.K.A Guards
Rocket Minion Horde Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Minion Horde Rocket Magic Archer
Magic Archer
Rocket Minion Horde Magic Archer
Magic Archer Minion Horde Rocket
Rocket
Minion Horde Mini P.E.K.K.A Rocket
Rocket Mega Minion Mini P.E.K.K.A Magic Archer
Rocket Magic Archer
Rocket Minion Horde Magic Archer
Rocket
Rocket
Rocket Minion Horde
Magic Archer
Minion Horde Mega Minion
Magic Archer
Magic Archer
Rocket Magic Archer
Minion Horde Magic Archer
Rocket Minion Horde Mega Minion Guards
Minion Horde Mega Minion Mini P.E.K.K.A
Minion Horde Rocket Magic Archer
Rocket Minion Horde Magic Archer
Minion Horde
Rocket Magic Archer
Minion Horde Rocket Guards Magic Archer
Rocket Mega Minion Magic Archer
Minion Horde Mega Minion Mini P.E.K.K.A Rocket Magic Archer
Magic Archer
Rocket
Minion Horde Mega Minion
Minion Horde Rocket Guards Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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