My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rocket Tornado Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Freeze Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Hog Rider Tornado Baby Dragon Electro Wizard
Valkyrie
Hog Rider Mini P.E.K.K.A Tornado Baby Dragon Electro Wizard
Hog Rider
Valkyrie Freeze Mini P.E.K.K.A Rocket Tornado Baby Dragon Electro Wizard
Rocket
Tornado Hog Rider
Tornado
Rocket Baby Dragon Mini P.E.K.K.A Valkyrie Hog Rider Freeze
Baby Dragon
Tornado Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard
Freeze
Hog Rider Tornado
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

Defense Synergies 2 11

Mini P.E.K.K.A
Electro Wizard Valkyrie Tornado Baby Dragon Freeze
Valkyrie
Mini P.E.K.K.A Tornado Baby Dragon Freeze Electro Wizard
Hog Rider
Rocket
Tornado
Tornado
Rocket Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Mini P.E.K.K.A Valkyrie Tornado
Freeze
Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Rocket Tornado Valkyrie Freeze Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Rocket Tornado
Tornado Freeze Valkyrie Baby Dragon Electro Wizard
Rocket Tornado Electro Wizard Baby Dragon Freeze
Rocket Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Tornado Baby Dragon Freeze
Tornado Baby Dragon Electro Wizard
Mini P.E.K.K.A Valkyrie Rocket Freeze Electro Wizard
Valkyrie Rocket Mini P.E.K.K.A Tornado Baby Dragon Freeze Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rocket Tornado Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Valkyrie Tornado Electro Wizard
Valkyrie Tornado Baby Dragon Electro Wizard
Valkyrie Tornado Baby Dragon Freeze Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Valkyrie Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Rocket Baby Dragon
Mini P.E.K.K.A Valkyrie Rocket Electro Wizard
Mini P.E.K.K.A Valkyrie Rocket Tornado Electro Wizard
Mini P.E.K.K.A Valkyrie
Rocket Tornado Baby Dragon Freeze Electro Wizard
Mini P.E.K.K.A Rocket Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Rocket Freeze Electro Wizard Mini P.E.K.K.A Valkyrie Tornado Baby Dragon
Mini P.E.K.K.A Valkyrie
Rocket Valkyrie Tornado Electro Wizard
Mini P.E.K.K.A Rocket Valkyrie
Valkyrie Baby Dragon
Electro Wizard Mini P.E.K.K.A Valkyrie Rocket Tornado Baby Dragon Freeze
Valkyrie Mini P.E.K.K.A Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Baby Dragon Freeze
Tornado Baby Dragon Electro Wizard
Rocket Baby Dragon
Valkyrie Rocket Freeze
Rocket Valkyrie Baby Dragon
Rocket Tornado Baby Dragon Freeze
Tornado Baby Dragon
Tornado Baby Dragon Freeze
Tornado
Rocket Mini P.E.K.K.A Tornado Electro Wizard
Rocket Valkyrie Tornado Electro Wizard
Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon Freeze
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Tornado Freeze
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket Valkyrie Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Freeze Valkyrie Baby Dragon
Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon
Rocket Tornado Baby Dragon
Tornado Baby Dragon Electro Wizard
Rocket Electro Wizard Freeze
Mini P.E.K.K.A
Rocket
Rocket Freeze Electro Wizard
Rocket
Electro Wizard Rocket Freeze
Rocket Tornado Baby Dragon Electro Wizard
Freeze
Mini P.E.K.K.A Valkyrie Rocket Baby Dragon Electro Wizard
Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon Freeze Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Baby Dragon Freeze Electro Wizard

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