My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Dart Goblin Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Dart Goblin Furnace
Zap
Fire Spirit Archers Royal Giant Dart Goblin Furnace
Barbarian Barrel
Fire Spirit Archers Knight Dart Goblin Furnace Wizard
The Log
Fire Spirit Archers Royal Giant Dart Goblin Furnace
Earthquake
Archers Furnace
Arrows
Fire Spirit Archers Dart Goblin Furnace
Royal Delivery
Fire Spirit Archers Knight Dart Goblin Wizard
Fireball
Archers Dart Goblin Furnace Wizard
Poison
Archers Dart Goblin Furnace Wizard
Lightning
Knight Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Dart Goblin Furnace Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Furnace
Archers
Knight Royal Giant
Knight
Archers Dart Goblin Fire Spirit Furnace Wizard
Royal Giant
Fire Spirit Dart Goblin Furnace Archers Wizard Rocket
Dart Goblin
Knight Royal Giant
Furnace
Royal Giant Fire Spirit Knight
Wizard
Knight Royal Giant
Rocket
Royal Giant

Defense Synergies 3 5

Fire Spirit
Knight
Archers
Knight Dart Goblin Furnace
Knight
Fire Spirit Archers Dart Goblin Furnace Wizard
Royal Giant
Dart Goblin
Knight Archers Furnace
Furnace
Archers Knight Dart Goblin
Wizard
Knight
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Dart Goblin Wizard
Knight Dart Goblin Furnace
Furnace Rocket Fire Spirit Archers Knight Dart Goblin
Knight Dart Goblin Furnace
Rocket
Fire Spirit Archers Dart Goblin Furnace
Dart Goblin Furnace Rocket Fire Spirit Archers Wizard
Rocket Dart Goblin
Furnace
Knight Fire Spirit Archers Dart Goblin
Archers Dart Goblin Knight Furnace Wizard
Archers Dart Goblin Furnace Wizard
Furnace Fire Spirit Knight Wizard Rocket
Fire Spirit Wizard Rocket Dart Goblin Furnace
Knight Furnace
Rocket Furnace
Wizard Knight Furnace
Fire Spirit Archers Knight Dart Goblin Furnace Wizard
Furnace Wizard Fire Spirit Archers Knight Dart Goblin
Dart Goblin
Wizard Fire Spirit Archers Knight Dart Goblin Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Furnace
Archers Knight Wizard Rocket
Knight Furnace Rocket
Rocket Knight
Knight
Fire Spirit Furnace Wizard Rocket Archers Dart Goblin
Rocket Archers Knight Dart Goblin Furnace
Knight
Rocket Knight
Dart Goblin
Knight Dart Goblin
Rocket
Rocket Knight Wizard
Wizard Archers Dart Goblin Furnace
Archers Knight Dart Goblin Furnace Rocket
Archers Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Knight Dart Goblin Rocket
Wizard Rocket Fire Spirit Furnace
Wizard Fire Spirit Dart Goblin Furnace Rocket
Fire Spirit Archers Dart Goblin Furnace Wizard
Fire Spirit Dart Goblin Wizard
Dart Goblin Wizard
Rocket Fire Spirit
Rocket Knight Dart Goblin Wizard
Fire Spirit Archers Dart Goblin Wizard Rocket
Rocket Fire Spirit Knight Dart Goblin
Dart Goblin Rocket
Dart Goblin Furnace
Rocket Dart Goblin Furnace Wizard
Dart Goblin Furnace Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Archers Dart Goblin Wizard
Rocket Fire Spirit Dart Goblin Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Fire Spirit Furnace Wizard
Dart Goblin Wizard
Wizard
Rocket Dart Goblin
Fire Spirit Archers Dart Goblin Furnace Wizard
Rocket Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Archers Dart Goblin Rocket
Rocket Fire Spirit Archers Dart Goblin Wizard
Knight Dart Goblin Wizard Rocket
Dart Goblin Wizard
Rocket
Dart Goblin
Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket

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