My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Giant Skeleton Miner
Giant Snowball
Bats Goblin Gang Furnace Royal Hogs Miner
Zap
Bats Goblin Gang Furnace Royal Hogs
Barbarian Barrel
Goblin Gang Furnace Royal Hogs Giant Skeleton Electro Wizard
The Log
Goblin Gang Furnace Royal Hogs Giant Skeleton
Earthquake
Goblin Gang Furnace Royal Hogs
Arrows
Bats Goblin Gang Furnace Royal Hogs
Royal Delivery
Bats Goblin Gang Royal Hogs Giant Skeleton Miner Electro Wizard
Fireball
Goblin Gang Furnace Royal Hogs Electro Wizard
Poison
Bats Goblin Gang Furnace Royal Hogs Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Furnace Electro Wizard Royal Hogs Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Miner Furnace

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Royal Hogs
Goblin Gang
Miner Royal Hogs Giant Skeleton
Furnace
Miner Royal Hogs Giant Skeleton
Royal Hogs
Bats Goblin Gang Furnace Electro Wizard
Rocket
Miner
Giant Skeleton
Bats Goblin Gang Furnace Miner Electro Wizard
Miner
Bats Goblin Gang Furnace Rocket Giant Skeleton Electro Wizard
Electro Wizard
Royal Hogs Giant Skeleton Miner

Defense Synergies 0 8

Bats
Giant Skeleton Electro Wizard
Goblin Gang
Furnace Giant Skeleton Miner Electro Wizard
Furnace
Goblin Gang Electro Wizard
Royal Hogs
Rocket
Giant Skeleton
Bats Goblin Gang Electro Wizard
Miner
Goblin Gang
Electro Wizard
Bats Goblin Gang Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Bats Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Rocket Bats Giant Skeleton Electro Wizard
Bats Goblin Gang Furnace Electro Wizard
Rocket Giant Skeleton
Goblin Gang Bats Furnace Electro Wizard
Bats Furnace Rocket Electro Wizard Goblin Gang
Rocket Giant Skeleton Electro Wizard
Goblin Gang Furnace
Goblin Gang Giant Skeleton Miner Electro Wizard
Bats Goblin Gang Electro Wizard Furnace Giant Skeleton
Bats Goblin Gang Furnace Electro Wizard
Furnace Bats Goblin Gang Rocket Giant Skeleton Electro Wizard
Rocket Bats Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Electro Wizard
Rocket Goblin Gang Furnace Electro Wizard
Bats Goblin Gang Furnace Electro Wizard
Bats Goblin Gang Furnace Electro Wizard
Furnace Bats Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Bats Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Giant Skeleton Electro Wizard
Electro Wizard Goblin Gang Rocket Miner
Goblin Gang Giant Skeleton Bats Furnace Rocket Electro Wizard
Goblin Gang Rocket Giant Skeleton Bats Electro Wizard
Giant Skeleton Goblin Gang
Furnace Rocket Bats Goblin Gang Electro Wizard
Goblin Gang Rocket Bats Furnace Giant Skeleton Electro Wizard
Giant Skeleton
Rocket Giant Skeleton Electro Wizard Bats
Goblin Gang
Bats Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Rocket Giant Skeleton Goblin Gang
Furnace
Goblin Gang Electro Wizard Bats Furnace Rocket Giant Skeleton
Bats Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Miner Electro Wizard
Rocket Giant Skeleton Miner
Rocket Giant Skeleton
Rocket Furnace
Bats Furnace Rocket
Furnace
Miner
Rocket Bats Goblin Gang Electro Wizard
Rocket Miner Electro Wizard
Rocket
Rocket Miner
Rocket
Furnace
Rocket Furnace
Furnace Rocket
Rocket
Bats Rocket
Rocket Electro Wizard
Rocket Miner
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Furnace
Miner Electro Wizard
Miner
Rocket Miner
Bats Furnace Electro Wizard
Rocket Electro Wizard Bats
Rocket Miner
Rocket Electro Wizard
Giant Skeleton
Rocket
Electro Wizard Bats Goblin Gang Rocket
Rocket Electro Wizard
Miner Goblin Gang Rocket Electro Wizard
Rocket Giant Skeleton
Bats Goblin Gang Rocket Giant Skeleton Electro Wizard
Bats Rocket Electro Wizard
Rocket Giant Skeleton Miner Electro Wizard

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