My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Royal Ghost Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Wall Breakers Royal Ghost Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Ram Rider
Giant Snowball
Fire Spirit Musketeer Wall Breakers Lumberjack Ram Rider
Zap
Fire Spirit Wall Breakers Ram Rider
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Wall Breakers Royal Ghost Lumberjack
The Log
Fire Spirit Musketeer Wall Breakers Lumberjack Ram Rider
Earthquake
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Musketeer Valkyrie Wall Breakers Royal Ghost Lumberjack Ram Rider
Fireball
Musketeer Wall Breakers Lumberjack Ram Rider
Poison
Musketeer
Lightning
Musketeer Valkyrie Lumberjack Ram Rider
Rocket
Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Wall Breakers Royal Ghost Musketeer Valkyrie Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Wall Breakers Royal Ghost

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Wall Breakers Lumberjack Ram Rider
Zap
Ram Rider Fire Spirit Musketeer Valkyrie Wall Breakers Royal Ghost Lumberjack
Musketeer
Valkyrie Zap Royal Ghost Lumberjack Ram Rider
Valkyrie
Fire Spirit Musketeer Lumberjack Zap Wall Breakers Royal Ghost Ram Rider
Wall Breakers
Fire Spirit Zap Valkyrie Royal Ghost
Royal Ghost
Zap Musketeer Valkyrie Wall Breakers Lumberjack Ram Rider
Lumberjack
Valkyrie Fire Spirit Zap Musketeer Royal Ghost Ram Rider
Ram Rider
Zap Fire Spirit Musketeer Valkyrie Royal Ghost Lumberjack

Defense Synergies 2 11

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Musketeer Valkyrie Royal Ghost Lumberjack Ram Rider
Musketeer
Valkyrie Lumberjack Zap Royal Ghost Ram Rider
Valkyrie
Musketeer Fire Spirit Zap Lumberjack
Wall Breakers
Royal Ghost
Zap Musketeer
Lumberjack
Musketeer Zap Valkyrie Ram Rider
Ram Rider
Zap Musketeer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Ram Rider
Lumberjack Zap Musketeer Valkyrie Ram Rider
Lumberjack Ram Rider Fire Spirit Musketeer Valkyrie
Lumberjack Musketeer Valkyrie Ram Rider
Valkyrie Lumberjack
Fire Spirit Zap Musketeer Valkyrie Royal Ghost Lumberjack
Musketeer Ram Rider Fire Spirit Zap
Zap Musketeer Valkyrie Ram Rider
Musketeer Lumberjack
Fire Spirit Musketeer Valkyrie Royal Ghost Lumberjack
Valkyrie Zap Musketeer Royal Ghost Lumberjack Ram Rider
Musketeer Zap Ram Rider
Lumberjack Fire Spirit Zap Musketeer Valkyrie Ram Rider
Fire Spirit Valkyrie Zap Royal Ghost Lumberjack
Lumberjack Ram Rider
Zap Lumberjack Ram Rider
Musketeer Valkyrie Lumberjack
Fire Spirit Zap Musketeer Valkyrie Royal Ghost Lumberjack Ram Rider
Zap Valkyrie Fire Spirit Musketeer Royal Ghost Lumberjack Ram Rider
Musketeer Lumberjack Ram Rider
Valkyrie Royal Ghost Fire Spirit Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Royal Ghost
Zap Musketeer Valkyrie Royal Ghost Lumberjack
Lumberjack Zap Musketeer Valkyrie Ram Rider
Valkyrie Lumberjack Zap Musketeer Ram Rider
Musketeer Valkyrie Lumberjack Ram Rider
Fire Spirit Zap Musketeer Ram Rider
Musketeer Valkyrie Lumberjack Ram Rider
Valkyrie Lumberjack
Zap Valkyrie
Musketeer
Musketeer Valkyrie Lumberjack
Zap Valkyrie
Valkyrie Lumberjack Ram Rider
Musketeer Valkyrie
Zap Musketeer Valkyrie Lumberjack
Valkyrie Zap Musketeer Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Royal Ghost
Zap Musketeer Royal Ghost Ram Rider
Musketeer Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Musketeer Ram Rider
Fire Spirit Musketeer
Fire Spirit Zap Ram Rider
Zap Ram Rider
Fire Spirit Musketeer Lumberjack
Zap Musketeer Valkyrie Ram Rider
Fire Spirit Zap Musketeer
Fire Spirit Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Valkyrie
Zap Musketeer Royal Ghost Ram Rider
Zap Musketeer Ram Rider
Zap Musketeer
Fire Spirit Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Ram Rider
Musketeer Valkyrie Lumberjack
Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Royal Ghost

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