My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Princess Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Princess Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince Princess Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Ram Rider
Giant Snowball
Goblin Gang Baby Dragon Princess Lumberjack Ram Rider
Zap
Goblin Gang Prince Princess Ram Rider
Barbarian Barrel
Goblin Gang Wizard Princess Ice Wizard Lumberjack
The Log
Goblin Gang Prince Princess Lumberjack Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Wizard Baby Dragon Prince Princess Ice Wizard Lumberjack Ram Rider
Fireball
Goblin Gang Wizard Baby Dragon Princess Ice Wizard Lumberjack Ram Rider
Poison
Goblin Gang Wizard Princess Ice Wizard
Lightning
Wizard Baby Dragon Prince Ice Wizard Lumberjack Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Ice Wizard Baby Dragon Lumberjack Wizard Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Princess Ice Wizard Baby Dragon

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Prince Princess
Wizard
Prince Lumberjack Ram Rider
Baby Dragon
Goblin Gang Prince Ice Wizard Lumberjack Ram Rider
Prince
Goblin Gang Wizard Baby Dragon Princess Ice Wizard Lumberjack Ram Rider
Princess
Goblin Gang Prince
Ice Wizard
Baby Dragon Prince Lumberjack Ram Rider
Lumberjack
Wizard Baby Dragon Prince Ice Wizard Ram Rider
Ram Rider
Wizard Baby Dragon Prince Ice Wizard Lumberjack

Defense Synergies 1 13

Goblin Gang
Prince Princess Ice Wizard Lumberjack
Wizard
Prince Ice Wizard Lumberjack
Baby Dragon
Ice Wizard Prince Lumberjack
Prince
Goblin Gang Wizard Baby Dragon Ice Wizard
Princess
Goblin Gang Ice Wizard
Ice Wizard
Baby Dragon Goblin Gang Wizard Prince Princess Lumberjack
Lumberjack
Goblin Gang Wizard Baby Dragon Ice Wizard Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Ram Rider
Lumberjack Goblin Gang Prince Ice Wizard Ram Rider
Goblin Gang Prince Lumberjack Ram Rider Ice Wizard
Prince Lumberjack Goblin Gang Ice Wizard Ram Rider
Prince Princess Lumberjack
Goblin Gang Baby Dragon Ice Wizard Lumberjack
Ram Rider Goblin Gang Wizard Baby Dragon Princess Ice Wizard
Baby Dragon Ram Rider
Goblin Gang Prince Princess Ice Wizard Lumberjack
Goblin Gang Prince Ice Wizard Lumberjack
Goblin Gang Ice Wizard Wizard Baby Dragon Princess Lumberjack Ram Rider
Goblin Gang Wizard Baby Dragon Princess Ice Wizard Ram Rider
Prince Lumberjack Goblin Gang Wizard Ice Wizard Ram Rider
Wizard Goblin Gang Baby Dragon Prince Princess Lumberjack
Goblin Gang Prince Lumberjack Ram Rider
Goblin Gang Prince Lumberjack Ram Rider
Wizard Goblin Gang Prince Lumberjack
Goblin Gang Wizard Baby Dragon Prince Ice Wizard Lumberjack Ram Rider
Wizard Baby Dragon Princess Ice Wizard Lumberjack Ram Rider
Prince Lumberjack Ram Rider
Goblin Gang Wizard Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Prince
Goblin Gang Wizard Baby Dragon Prince Lumberjack
Goblin Gang Lumberjack Prince Ram Rider
Goblin Gang Prince Lumberjack Ram Rider
Goblin Gang Prince Lumberjack Ram Rider
Wizard Goblin Gang Baby Dragon Princess Ice Wizard Ram Rider
Goblin Gang Prince Ice Wizard Lumberjack Ram Rider
Prince Lumberjack
Baby Dragon Prince
Goblin Gang
Prince Lumberjack
Prince
Prince Goblin Gang Wizard Lumberjack Ram Rider
Wizard Baby Dragon Princess
Goblin Gang Baby Dragon Prince Lumberjack
Wizard Baby Dragon Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess Ice Wizard Ram Rider
Baby Dragon
Prince
Wizard Baby Dragon
Wizard Baby Dragon Princess Ice Wizard Ram Rider
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess Ice Wizard Ram Rider
Wizard Ram Rider
Goblin Gang Prince Lumberjack
Wizard Prince Princess Ram Rider
Wizard Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon Prince
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Prince Princess
Wizard Baby Dragon Princess
Baby Dragon Prince
Wizard Princess
Prince
Baby Dragon
Wizard Baby Dragon Princess Ice Wizard
Wizard Baby Dragon Princess Ice Wizard Ram Rider
Wizard Baby Dragon Prince Princess Ram Rider
Baby Dragon
Wizard Baby Dragon Princess Ice Wizard
Wizard
Wizard
Princess
Prince
Wizard Princess
Goblin Gang Prince Princess
Wizard Baby Dragon Princess Ice Wizard Ram Rider
Goblin Gang Wizard Baby Dragon Prince Princess Lumberjack
Wizard Baby Dragon Princess
Prince
Goblin Gang Baby Dragon Princess
Princess
Baby Dragon Prince Princess

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