My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Musketeer Ram Rider
Zap
Fire Spirit Ram Rider
Barbarian Barrel
Fire Spirit Knight Musketeer Valkyrie Ice Wizard Royal Ghost
The Log
Fire Spirit Musketeer Ram Rider
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Musketeer Valkyrie Ice Wizard Royal Ghost Ram Rider
Fireball
Musketeer Ice Wizard Ram Rider
Poison
Musketeer Ice Wizard
Lightning
Knight Musketeer Valkyrie Ice Wizard Ram Rider
Rocket
Musketeer Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Poison Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Ice Wizard Royal Ghost Musketeer Valkyrie Poison Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Ice Wizard Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Ram Rider
Knight
Musketeer Fire Spirit Poison Ice Wizard Ram Rider
Musketeer
Knight Valkyrie Royal Ghost Ram Rider
Valkyrie
Fire Spirit Musketeer Royal Ghost Ram Rider
Poison
Knight Royal Ghost Ram Rider
Ice Wizard
Knight Ram Rider
Royal Ghost
Musketeer Valkyrie Poison Ram Rider
Ram Rider
Fire Spirit Knight Musketeer Valkyrie Poison Ice Wizard Royal Ghost

Defense Synergies 4 6

Fire Spirit
Knight Valkyrie
Knight
Fire Spirit Musketeer Ice Wizard Poison
Musketeer
Knight Valkyrie Royal Ghost Ram Rider
Valkyrie
Musketeer Fire Spirit Ice Wizard
Poison
Knight Ice Wizard
Ice Wizard
Knight Valkyrie Poison
Royal Ghost
Musketeer
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Ram Rider
Knight Musketeer Valkyrie Ice Wizard Ram Rider
Ram Rider Fire Spirit Knight Musketeer Valkyrie Ice Wizard
Knight Musketeer Valkyrie Ice Wizard Ram Rider
Valkyrie Poison
Fire Spirit Musketeer Valkyrie Ice Wizard Royal Ghost
Musketeer Ram Rider Fire Spirit Poison Ice Wizard
Musketeer Valkyrie Poison Ram Rider
Musketeer Ice Wizard
Knight Fire Spirit Musketeer Valkyrie Ice Wizard Royal Ghost
Valkyrie Poison Ice Wizard Knight Musketeer Royal Ghost Ram Rider
Musketeer Poison Ice Wizard Ram Rider
Fire Spirit Knight Musketeer Valkyrie Ice Wizard Ram Rider
Fire Spirit Valkyrie Poison Royal Ghost
Knight Ram Rider
Ram Rider
Knight Musketeer Valkyrie Poison
Fire Spirit Knight Musketeer Valkyrie Ice Wizard Royal Ghost Ram Rider
Valkyrie Poison Fire Spirit Knight Musketeer Ice Wizard Royal Ghost Ram Rider
Musketeer Ram Rider
Valkyrie Royal Ghost Fire Spirit Knight Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Royal Ghost
Poison Knight Musketeer Valkyrie Royal Ghost
Knight Musketeer Valkyrie Ram Rider
Valkyrie Knight Musketeer Ram Rider
Knight Musketeer Valkyrie Ram Rider
Fire Spirit Poison Musketeer Ice Wizard Ram Rider
Knight Musketeer Valkyrie Ice Wizard Ram Rider
Knight Valkyrie
Knight Valkyrie Poison
Musketeer
Knight Musketeer Valkyrie
Valkyrie Poison
Knight Valkyrie Ram Rider
Musketeer Valkyrie
Knight Musketeer Valkyrie Poison
Valkyrie Poison Musketeer Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Valkyrie Royal Ghost
Poison Musketeer Ice Wizard Royal Ghost Ram Rider
Poison
Knight Musketeer Valkyrie Poison
Poison Fire Spirit Valkyrie
Poison Fire Spirit Musketeer Ice Wizard Ram Rider
Fire Spirit Musketeer Poison
Poison Fire Spirit Ice Wizard Ram Rider
Poison Ram Rider
Fire Spirit Musketeer Poison
Poison Knight Musketeer Valkyrie Ram Rider
Poison Fire Spirit Musketeer
Poison Fire Spirit Knight Musketeer
Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Fire Spirit Musketeer Poison
Fire Spirit Valkyrie Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Fire Spirit Valkyrie Ice Wizard
Poison Musketeer Ice Wizard Royal Ghost Ram Rider
Musketeer Poison Ram Rider
Poison Musketeer
Poison Fire Spirit Musketeer Ice Wizard
Musketeer Poison
Poison Musketeer
Poison
Poison
Fire Spirit Musketeer
Poison Fire Spirit Musketeer Ice Wizard Ram Rider
Poison Knight Musketeer Valkyrie
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Musketeer Poison
Poison Musketeer Royal Ghost

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