My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Golem Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Dart Goblin Skeleton Army Ram Rider
Zap
Bats Dart Goblin Skeleton Army Ram Rider
Barbarian Barrel
Dart Goblin Skeleton Army Electro Wizard
The Log
Dart Goblin Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Skeleton Army Electro Wizard Ram Rider
Fireball
Dart Goblin Skeleton Army Electro Wizard Ram Rider
Poison
Bats Dart Goblin Skeleton Army Electro Wizard
Lightning
Ice Golem Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Dart Goblin Skeleton Army Electro Wizard Ram Rider Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Dart Goblin Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Golem Ram Rider
Ice Golem
Bats Dart Goblin Electro Wizard Ram Rider
Dart Goblin
Ice Golem Golem Ram Rider
Skeleton Army
Lightning
Golem Ram Rider
Golem
Lightning Bats Dart Goblin Electro Wizard
Electro Wizard
Ice Golem Golem Ram Rider
Ram Rider
Lightning Bats Ice Golem Dart Goblin Electro Wizard

Defense Synergies 0 10

Bats
Ice Golem Dart Goblin Electro Wizard
Ice Golem
Bats Dart Goblin Electro Wizard
Dart Goblin
Bats Ice Golem Skeleton Army Electro Wizard Ram Rider
Skeleton Army
Dart Goblin Electro Wizard
Lightning
Golem
Electro Wizard
Bats Ice Golem Dart Goblin Skeleton Army Ram Rider
Ram Rider
Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Dart Goblin Electro Wizard Ram Rider
Skeleton Army Bats Dart Goblin Electro Wizard Ram Rider
Skeleton Army Ram Rider Bats Dart Goblin Lightning Electro Wizard
Skeleton Army Bats Dart Goblin Electro Wizard Ram Rider
Lightning Skeleton Army
Skeleton Army Bats Dart Goblin Electro Wizard
Bats Dart Goblin Lightning Electro Wizard Ram Rider
Lightning Ice Golem Dart Goblin Electro Wizard Ram Rider
Skeleton Army
Skeleton Army Ice Golem Dart Goblin Electro Wizard
Bats Dart Goblin Skeleton Army Electro Wizard Ice Golem Ram Rider
Bats Dart Goblin Electro Wizard Ram Rider
Skeleton Army Bats Lightning Electro Wizard Ram Rider
Skeleton Army Bats Dart Goblin Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Skeleton Army Lightning Electro Wizard Ram Rider
Bats Skeleton Army Electro Wizard
Bats Dart Goblin Skeleton Army Electro Wizard Ram Rider
Bats Ice Golem Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard Ram Rider
Skeleton Army Bats Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Electro Wizard
Electro Wizard Ice Golem Lightning
Skeleton Army Bats Ice Golem Lightning Electro Wizard Ram Rider
Skeleton Army Lightning Bats Ice Golem Electro Wizard Ram Rider
Skeleton Army Ram Rider
Bats Ice Golem Dart Goblin Electro Wizard Ram Rider
Skeleton Army Bats Ice Golem Dart Goblin Lightning Electro Wizard Ram Rider
Skeleton Army
Lightning Electro Wizard Bats Ice Golem Skeleton Army
Dart Goblin Skeleton Army
Bats Dart Goblin
Skeleton Army Lightning Electro Wizard
Skeleton Army Lightning Ice Golem Ram Rider
Dart Goblin Skeleton Army
Skeleton Army Electro Wizard Bats Ice Golem Dart Goblin Lightning
Bats Ice Golem Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Dart Goblin
Dart Goblin Electro Wizard Ram Rider
Lightning Dart Goblin
Lightning Ice Golem Dart Goblin
Bats Ice Golem Dart Goblin Ram Rider
Dart Goblin
Ice Golem Dart Goblin Lightning Ram Rider
Dart Goblin Lightning Ram Rider
Lightning Bats Electro Wizard
Lightning Dart Goblin Electro Wizard Ram Rider
Lightning Dart Goblin
Lightning Ice Golem Dart Goblin
Lightning Dart Goblin
Lightning Ice Golem Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning
Bats Lightning
Lightning Dart Goblin Electro Wizard
Lightning Dart Goblin
Lightning
Lightning
Lightning
Lightning
Ice Golem
Dart Goblin Lightning Electro Wizard Ram Rider
Lightning Ram Rider
Lightning Dart Goblin
Lightning Bats Ice Golem Dart Goblin Electro Wizard
Lightning Electro Wizard Bats Dart Goblin
Lightning
Lightning Dart Goblin
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bats Dart Goblin Skeleton Army
Lightning Dart Goblin Electro Wizard Ram Rider
Lightning Dart Goblin Electro Wizard
Ice Golem Dart Goblin Lightning
Lightning
Dart Goblin
Bats Dart Goblin Lightning Electro Wizard
Bats Dart Goblin Lightning Electro Wizard
Lightning Dart Goblin Electro Wizard

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