My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Hog Rider
Giant Snowball
Bats Goblin Gang Battle Ram Hog Rider
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram Executioner Electro Wizard
The Log
Goblin Gang Battle Ram Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Battle Ram Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Battle Ram Hog Rider Executioner Electro Wizard
Poison
Bats Goblin Gang Executioner Electro Wizard
Lightning
Battle Ram Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Battle Ram Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Battle Ram

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Battle Ram P.E.K.K.A
Zap
Battle Ram Hog Rider P.E.K.K.A Electro Wizard Bats Executioner
Goblin Gang
Hog Rider Battle Ram P.E.K.K.A
Battle Ram
Zap Bats Goblin Gang P.E.K.K.A Electro Wizard
Hog Rider
Bats Zap Goblin Gang Executioner Electro Wizard
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang Battle Ram Executioner
Electro Wizard
Zap P.E.K.K.A Battle Ram Hog Rider

Defense Synergies 1 9

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Executioner P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Battle Ram
Hog Rider
Executioner
Zap
P.E.K.K.A
Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Executioner Electro Wizard
Goblin Gang P.E.K.K.A Bats Executioner Electro Wizard
P.E.K.K.A Bats Goblin Gang Electro Wizard
P.E.K.K.A
Goblin Gang Bats Zap Executioner Electro Wizard
Bats Electro Wizard Zap Goblin Gang Executioner
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Bats Goblin Gang Executioner Electro Wizard Zap
Executioner Bats Zap Goblin Gang Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Electro Wizard
Executioner Bats Zap Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Bats Goblin Gang Executioner P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Executioner Electro Wizard
Zap Executioner Bats Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bats Zap Electro Wizard
Goblin Gang P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner Bats Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Bats Zap Executioner P.E.K.K.A
Bats Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap
Executioner Bats Zap
Executioner
Zap Executioner
Zap
Bats Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Bats
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner
Zap Executioner Electro Wizard
Zap
Zap
Bats Zap Executioner Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Goblin Gang
Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard
Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Bats Goblin Gang Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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