My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers Miner
Giant Snowball
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers Miner
Zap
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers Miner
Fireball
Minions Goblin Gang Minion Horde Battle Ram Three Musketeers
Poison
Minions Goblin Gang Minion Horde Three Musketeers
Lightning
Battle Ram Three Musketeers
Rocket
Minion Horde Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Minions Goblin Gang Miner Battle Ram Minion Horde Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Minions Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Minion Horde Three Musketeers Miner
Minions
Rage Miner Battle Ram
Goblin Gang
Miner Battle Ram Three Musketeers
Minion Horde
Rage Miner Giant Snowball Battle Ram
Battle Ram
Giant Snowball Minions Goblin Gang Minion Horde Three Musketeers
Three Musketeers
Giant Snowball Goblin Gang Battle Ram Rage Miner
Rage
Minions Minion Horde Three Musketeers
Miner
Minions Goblin Gang Minion Horde Giant Snowball Three Musketeers

Defense Synergies 1 5

Giant Snowball
Goblin Gang Minions Minion Horde Three Musketeers Miner
Minions
Giant Snowball
Goblin Gang
Giant Snowball Miner
Minion Horde
Giant Snowball
Battle Ram
Three Musketeers
Giant Snowball
Rage
Miner
Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Minions Goblin Gang Three Musketeers
Goblin Gang Minion Horde Three Musketeers Giant Snowball Minions
Minion Horde Three Musketeers Minions Goblin Gang
Goblin Gang Giant Snowball Minions
Giant Snowball Minions Minion Horde Three Musketeers Goblin Gang
Minion Horde Three Musketeers Minions Goblin Gang
Goblin Gang Giant Snowball Minion Horde Miner
Minions Goblin Gang Minion Horde Giant Snowball
Minions Minion Horde Three Musketeers Giant Snowball Goblin Gang
Minion Horde Giant Snowball Minions Goblin Gang Three Musketeers
Three Musketeers Giant Snowball Minions Goblin Gang Minion Horde
Goblin Gang Minion Horde Three Musketeers
Minion Horde Giant Snowball Goblin Gang Three Musketeers
Minion Horde Three Musketeers Minions Goblin Gang
Giant Snowball Minions Goblin Gang Minion Horde Three Musketeers
Giant Snowball Minions
Three Musketeers
Goblin Gang Giant Snowball Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball
Giant Snowball Goblin Gang Miner
Goblin Gang Minions Minion Horde
Goblin Gang Minion Horde
Goblin Gang Minion Horde Three Musketeers
Giant Snowball Minions Goblin Gang Minion Horde Three Musketeers
Goblin Gang Minions Minion Horde
Minion Horde
Minion Horde Giant Snowball Minions
Goblin Gang Minion Horde Three Musketeers
Minions Minion Horde
Giant Snowball
Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Minions Minion Horde Three Musketeers
Minions Giant Snowball Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Giant Snowball Miner
Minion Horde Miner
Giant Snowball Minion Horde
Giant Snowball Minions Minion Horde
Minion Horde
Giant Snowball
Miner Giant Snowball
Giant Snowball Minions Goblin Gang Minion Horde Three Musketeers
Miner Minion Horde
Giant Snowball
Giant Snowball Three Musketeers Miner
Minions Minion Horde
Giant Snowball
Giant Snowball Minion Horde Three Musketeers
Minion Horde Three Musketeers
Giant Snowball Three Musketeers
Minions Minion Horde
Giant Snowball Three Musketeers
Giant Snowball Miner
Minions Minion Horde
Giant Snowball
Giant Snowball Minion Horde
Giant Snowball
Minion Horde
Miner Giant Snowball
Giant Snowball Miner
Miner
Giant Snowball Minion Horde
Giant Snowball Minions Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde Miner
Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Minion Horde Minions Goblin Gang
Giant Snowball Three Musketeers
Miner Goblin Gang Minion Horde Three Musketeers
Giant Snowball
Giant Snowball
Minion Horde Three Musketeers
Giant Snowball Minions Goblin Gang Minion Horde
Giant Snowball
Giant Snowball Miner

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