My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Goblin Gang Goblin Hut Princess
Zap
Bats Goblin Gang Goblin Hut Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Hut Princess
The Log
Goblin Gang Elite Barbarians Goblin Hut Princess
Earthquake
Goblin Gang Goblin Hut
Arrows
Bats Goblin Gang Goblin Hut Princess
Royal Delivery
Bats Goblin Gang Elite Barbarians Goblin Hut Princess
Fireball
Goblin Gang Elite Barbarians Goblin Hut Princess
Poison
Bats Goblin Gang Goblin Hut Princess
Lightning
Elite Barbarians Goblin Hut
Rocket
Elite Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Goblin Gang Princess Goblin Hut Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Rage Golem
Arrows
Elite Barbarians Golem
Goblin Gang
Goblin Hut Golem Princess
Elite Barbarians
Arrows Rage Bats
Goblin Hut
Goblin Gang Golem
Rage
Elite Barbarians Bats
Golem
Arrows Bats Goblin Gang Goblin Hut
Princess
Goblin Gang

Defense Synergies 0 3

Bats
Arrows
Goblin Hut
Goblin Gang
Goblin Hut Princess
Elite Barbarians
Goblin Hut
Arrows Goblin Gang
Rage
Golem
Princess
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Elite Barbarians Bats Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Bats Elite Barbarians
Elite Barbarians Goblin Hut Bats Goblin Gang
Arrows Elite Barbarians Princess
Arrows Goblin Gang Bats
Bats Arrows Goblin Gang Goblin Hut Princess
Arrows
Goblin Gang Elite Barbarians Goblin Hut Princess
Goblin Gang Elite Barbarians
Bats Goblin Gang Arrows Goblin Hut Princess
Arrows Bats Goblin Gang Goblin Hut Princess
Goblin Hut Bats Goblin Gang Elite Barbarians
Bats Arrows Goblin Gang Goblin Hut Princess
Elite Barbarians Goblin Gang Goblin Hut
Goblin Gang Elite Barbarians Goblin Hut
Bats Arrows Goblin Gang Elite Barbarians Goblin Hut
Arrows Bats Goblin Gang Elite Barbarians Goblin Hut
Arrows Bats Goblin Hut Princess
Elite Barbarians Goblin Hut
Goblin Gang Bats Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Goblin Hut
Arrows Goblin Gang Elite Barbarians
Goblin Gang Bats Elite Barbarians Goblin Hut
Goblin Gang Bats Elite Barbarians
Goblin Gang Elite Barbarians Goblin Hut
Arrows Bats Goblin Gang Goblin Hut Princess
Goblin Gang Bats Elite Barbarians Goblin Hut
Elite Barbarians
Bats Elite Barbarians Goblin Hut
Goblin Gang Goblin Hut
Bats Elite Barbarians Goblin Hut
Arrows Elite Barbarians
Elite Barbarians Goblin Gang
Princess
Goblin Gang Elite Barbarians Goblin Hut Bats
Bats Arrows Elite Barbarians Goblin Hut Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows Goblin Hut
Arrows
Arrows
Arrows Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Goblin Gang Elite Barbarians
Arrows Princess
Arrows Princess
Elite Barbarians Goblin Hut Princess
Arrows Princess
Princess Arrows Elite Barbarians Goblin Hut
Arrows Goblin Hut Princess
Arrows Goblin Hut Princess
Arrows
Bats
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Elite Barbarians Bats Arrows Princess
Bats Goblin Hut
Elite Barbarians
Arrows
Arrows Princess
Arrows Princess
Bats Goblin Gang Goblin Hut Princess
Arrows Princess
Arrows
Goblin Gang Princess
Arrows Princess
Arrows
Elite Barbarians
Bats Goblin Gang Elite Barbarians Princess
Bats Princess
Princess

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