My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Valkyrie Witch Ice Wizard Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Balloon Ice Wizard Electro Wizard
Fireball
Witch Balloon Ice Wizard Electro Wizard
Poison
Witch Balloon Ice Wizard Electro Wizard
Lightning
Valkyrie Witch Balloon Ice Wizard Electro Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Ice Wizard Valkyrie Electro Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Tornado Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Tornado Witch Electro Wizard
Rage
Witch Balloon Electro Wizard
Tornado
Valkyrie Witch Balloon The Log Ice Wizard
Witch
Rage Valkyrie Tornado
Balloon
Valkyrie Rage Tornado The Log Ice Wizard Electro Wizard
The Log
Tornado Balloon
Ice Wizard
Tornado Balloon
Electro Wizard
Valkyrie Rage Balloon

Defense Synergies 1 13

Valkyrie
Tornado Witch The Log Ice Wizard Electro Wizard
Rage
Tornado
Ice Wizard Valkyrie Witch The Log Electro Wizard
Witch
Valkyrie Tornado The Log Ice Wizard Electro Wizard
Balloon
The Log
Valkyrie Tornado Witch Ice Wizard Electro Wizard
Ice Wizard
Tornado Valkyrie Witch The Log
Electro Wizard
Valkyrie Tornado Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Valkyrie Witch The Log Ice Wizard Electro Wizard
Tornado Witch Valkyrie Ice Wizard Electro Wizard
Witch Valkyrie Ice Wizard Electro Wizard
Valkyrie Tornado The Log
Tornado The Log Valkyrie Ice Wizard Electro Wizard
Tornado Electro Wizard Witch Ice Wizard
Valkyrie The Log Electro Wizard
Witch Tornado Ice Wizard
Tornado Valkyrie Ice Wizard Electro Wizard
Valkyrie Witch Ice Wizard Electro Wizard Tornado The Log
Tornado Witch Ice Wizard Electro Wizard
Valkyrie Witch The Log Ice Wizard Electro Wizard
Valkyrie Tornado Witch The Log Electro Wizard
Electro Wizard
Tornado The Log Electro Wizard
Valkyrie Tornado Witch Electro Wizard
Valkyrie Tornado Witch The Log Ice Wizard Electro Wizard
Valkyrie Tornado Witch The Log Ice Wizard Electro Wizard
Tornado Electro Wizard
Valkyrie Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Valkyrie The Log
Valkyrie Witch The Log Electro Wizard
Valkyrie Tornado The Log Electro Wizard
Valkyrie Witch
Tornado Witch Ice Wizard Electro Wizard
Valkyrie Witch Ice Wizard Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado Witch The Log
Witch
Valkyrie Witch
Valkyrie Tornado The Log Electro Wizard
Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Valkyrie Tornado The Log
Valkyrie Witch The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Tornado The Log Ice Wizard Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Tornado Witch Ice Wizard
Tornado Witch The Log
The Log Tornado Ice Wizard
The Log Tornado
Tornado Electro Wizard
Valkyrie Tornado The Log Electro Wizard
Tornado
The Log
The Log
Witch The Log
The Log
Tornado
The Log Electro Wizard
Valkyrie Tornado Witch The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Witch Ice Wizard
Witch
The Log Tornado Witch Ice Wizard Electro Wizard
Tornado Witch The Log
Tornado The Log
Tornado Witch Ice Wizard Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Witch
Tornado Witch Ice Wizard Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Tornado
Tornado Witch The Log Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch The Log Electro Wizard

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