My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Goblin Gang Elite Barbarians Wizard
Poison
Goblin Gang Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Fireball Mini P.E.K.K.A Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Tornado Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Tornado Royal Giant Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Fireball Zap Goblin Gang Elite Barbarians Wizard Tornado
Elite Barbarians
Zap Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Tornado Elite Barbarians
Mini P.E.K.K.A
Zap Goblin Gang Wizard Tornado
Wizard
Tornado Royal Giant Elite Barbarians Mini P.E.K.K.A
Tornado
Zap Fireball Wizard Royal Giant Mini P.E.K.K.A

Defense Synergies 4 9

Zap
Fireball Mini P.E.K.K.A Goblin Gang Elite Barbarians Tornado
Goblin Gang
Zap Mini P.E.K.K.A
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Fireball
Zap Tornado Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Goblin Gang Elite Barbarians Fireball Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A
Tornado
Fireball Wizard Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Tornado Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Goblin Gang Fireball Tornado Zap
Tornado Zap Goblin Gang Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Mini P.E.K.K.A
Goblin Gang Zap Fireball Wizard Tornado
Zap Goblin Gang Fireball Wizard Tornado
Mini P.E.K.K.A Zap Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Zap Goblin Gang Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians Fireball Mini P.E.K.K.A
Wizard Goblin Gang Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Fireball Zap Goblin Gang Elite Barbarians Wizard Tornado
Zap Wizard Tornado Fireball
Mini P.E.K.K.A Elite Barbarians Tornado
Goblin Gang Wizard Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard
Goblin Gang Zap Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Elite Barbarians Fireball Tornado
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Fireball Wizard Zap Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Fireball Tornado
Elite Barbarians Mini P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Zap Fireball Mini P.E.K.K.A Tornado
Zap Elite Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Goblin Gang Elite Barbarians Fireball Mini P.E.K.K.A Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Wizard Tornado
Zap Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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