My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Wizard Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Three Musketeers Miner
Giant Snowball
Minion Horde Furnace Three Musketeers Miner Princess
Zap
Minion Horde Royal Giant Furnace Three Musketeers Princess
Barbarian Barrel
Furnace Wizard Three Musketeers Princess
The Log
Royal Giant Furnace Three Musketeers Princess
Earthquake
Furnace
Arrows
Minion Horde Furnace Princess
Royal Delivery
Minion Horde Wizard Three Musketeers Miner Princess
Fireball
Minion Horde Furnace Wizard Three Musketeers Princess
Poison
Minion Horde Furnace Wizard Three Musketeers Princess
Lightning
Furnace Wizard Three Musketeers
Rocket
Minion Horde Furnace Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Princess Furnace Minion Horde Wizard Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Princess Furnace

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Minion Horde Royal Giant Furnace Three Musketeers Princess
Minion Horde
Miner Zap Royal Giant
Royal Giant
Furnace Miner Zap Minion Horde Wizard Princess
Furnace
Royal Giant Miner Zap Princess
Wizard
Royal Giant Miner
Three Musketeers
Zap Miner
Miner
Zap Minion Horde Royal Giant Furnace Wizard Three Musketeers
Princess
Zap Royal Giant Furnace

Defense Synergies 0 5

Zap
Minion Horde Furnace Three Musketeers Miner Princess
Minion Horde
Zap
Royal Giant
Furnace
Zap
Wizard
Three Musketeers
Zap
Miner
Zap
Princess
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Zap Furnace Three Musketeers
Minion Horde Furnace Three Musketeers
Minion Horde Three Musketeers Furnace
Princess
Zap Furnace
Minion Horde Furnace Three Musketeers Zap Wizard Princess
Zap
Minion Horde Three Musketeers Furnace Princess
Minion Horde Miner
Minion Horde Zap Furnace Wizard Princess
Minion Horde Three Musketeers Zap Furnace Wizard Princess
Minion Horde Furnace Zap Wizard Three Musketeers
Wizard Three Musketeers Zap Minion Horde Furnace Princess
Minion Horde Furnace Three Musketeers
Minion Horde Zap Furnace Three Musketeers
Minion Horde Wizard Three Musketeers Furnace
Zap Minion Horde Furnace Wizard Three Musketeers
Zap Furnace Wizard Princess
Three Musketeers
Wizard Minion Horde Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace
Zap Wizard Miner
Zap Minion Horde Furnace
Zap Minion Horde
Minion Horde Three Musketeers
Furnace Wizard Zap Minion Horde Three Musketeers Princess
Minion Horde Furnace
Minion Horde
Zap Minion Horde
Minion Horde Three Musketeers
Minion Horde
Zap
Minion Horde Wizard Three Musketeers
Wizard Minion Horde Furnace Three Musketeers Princess
Zap Minion Horde Furnace Three Musketeers
Zap Minion Horde Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Zap Miner Princess
Minion Horde Miner
Wizard Zap Minion Horde Furnace
Wizard Zap Minion Horde Furnace Princess
Minion Horde Furnace Wizard Princess
Zap Wizard Princess
Miner Zap Wizard
Minion Horde Three Musketeers
Miner Zap Minion Horde Wizard Princess
Zap Wizard Princess
Three Musketeers Miner Princess
Minion Horde Princess
Princess Zap Furnace
Zap Minion Horde Furnace Wizard Three Musketeers Princess
Minion Horde Furnace Wizard Three Musketeers Princess
Three Musketeers
Minion Horde
Zap Wizard Three Musketeers Princess
Zap Wizard Miner Princess
Minion Horde
Wizard Princess
Zap Minion Horde
Zap Furnace Wizard Princess
Minion Horde
Miner Zap Wizard Princess
Zap Wizard Miner Princess
Miner Zap
Zap Minion Horde Furnace Wizard Princess
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Miner
Zap Minion Horde Princess
Minion Horde
Wizard Princess
Zap Minion Horde Princess
Zap Wizard Three Musketeers Princess
Miner Minion Horde Wizard Three Musketeers Princess
Zap Wizard Princess
Zap
Minion Horde Three Musketeers
Zap Minion Horde Princess
Zap Princess
Zap Miner Princess

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