My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Fire Spirit Archers Minions Cannon
Zap
Fire Spirit Archers Minions Cannon Royal Giant
Barbarian Barrel
Fire Spirit Archers Cannon Valkyrie
The Log
Fire Spirit Archers Cannon Royal Giant
Earthquake
Archers Cannon
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Valkyrie
Fireball
Archers Minions Cannon
Poison
Archers Minions Cannon
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Minions Cannon Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap
Zap
Fire Spirit Archers Minions Royal Giant Valkyrie The Log
Archers
Valkyrie Zap Royal Giant
Minions
Royal Giant Zap Valkyrie
Cannon
Royal Giant
Fire Spirit Minions Zap Archers The Log
Valkyrie
Fire Spirit Archers Zap Minions
The Log
Zap Royal Giant

Defense Synergies 4 14

Fire Spirit
Zap Valkyrie The Log
Zap
Cannon Fire Spirit Archers Minions Valkyrie The Log
Archers
Valkyrie Zap Minions Cannon The Log
Minions
Valkyrie Zap Archers Cannon The Log
Cannon
Zap The Log Archers Minions Valkyrie
Royal Giant
Valkyrie
Archers Minions Fire Spirit Zap Cannon The Log
The Log
Cannon Fire Spirit Zap Archers Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Valkyrie The Log
Zap Minions Cannon Valkyrie The Log
Cannon Fire Spirit Archers Minions Valkyrie
Cannon Minions Valkyrie
Valkyrie The Log
The Log Fire Spirit Zap Archers Minions Cannon Valkyrie
Minions Fire Spirit Zap Archers Cannon
Zap Cannon Valkyrie The Log
Cannon Minions
Fire Spirit Archers Cannon Valkyrie
Archers Minions Valkyrie Zap Cannon The Log
Minions Zap Archers
Cannon Fire Spirit Zap Minions Valkyrie The Log
Fire Spirit Valkyrie Zap Minions Cannon The Log
Cannon
Zap Cannon The Log
Minions Cannon Valkyrie
Fire Spirit Cannon Zap Archers Minions Valkyrie The Log
Zap Valkyrie The Log Fire Spirit Archers Minions Cannon
Cannon
Valkyrie Fire Spirit Archers Minions Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Zap Archers Valkyrie The Log
Zap Minions Valkyrie The Log
Valkyrie Zap The Log
Cannon Valkyrie
Fire Spirit Zap Archers Minions
Archers Minions Valkyrie
Valkyrie
Zap Minions Valkyrie The Log
Cannon
Minions Valkyrie
Zap Valkyrie The Log
Cannon Valkyrie
Archers Cannon Valkyrie
Zap Archers Minions Valkyrie The Log
Minions Valkyrie Zap Archers Cannon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Fire Spirit Zap Valkyrie The Log
Fire Spirit Zap Minions
Fire Spirit Archers The Log
The Log Fire Spirit Zap
The Log Zap
Fire Spirit Minions
Zap Valkyrie The Log
Fire Spirit Zap Archers
Fire Spirit The Log
Minions
Zap The Log
Zap The Log
The Log
Minions
Fire Spirit Zap Archers The Log
Fire Spirit Zap Valkyrie The Log
Minions The Log
The Log
Zap The Log
Zap The Log Fire Spirit Valkyrie
The Log Zap
Zap The Log
Zap The Log
Fire Spirit Zap Archers
Zap Minions
Zap The Log
Zap
The Log
Zap Fire Spirit Archers Minions
Fire Spirit Zap Archers
The Log
Valkyrie
The Log Zap
Zap
Zap Minions The Log
Zap
Zap The Log

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