My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Elite Barbarians Sparky
Giant Snowball
Fire Spirit Bats Minions
Zap
Fire Spirit Bats Minions Royal Giant Sparky
Barbarian Barrel
Fire Spirit Elite Barbarians Sparky
The Log
Fire Spirit Royal Giant Elite Barbarians Sparky
Earthquake
Arrows
Fire Spirit Bats Minions
Royal Delivery
Fire Spirit Bats Minions Elite Barbarians Sparky
Fireball
Minions Elite Barbarians Sparky
Poison
Bats Minions Sparky
Lightning
Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Minions Royal Giant Elite Barbarians Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Minions

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians Sparky
Bats
Royal Giant Zap Minions Elite Barbarians Sparky
Zap
Elite Barbarians Sparky Fire Spirit Bats Minions Royal Giant
Minions
Royal Giant Bats Zap Elite Barbarians Sparky
Royal Giant
Fire Spirit Bats Minions Lightning Zap Elite Barbarians Sparky
Elite Barbarians
Zap Fire Spirit Bats Minions Royal Giant Sparky
Lightning
Royal Giant
Sparky
Zap Fire Spirit Bats Minions Royal Giant Elite Barbarians

Defense Synergies 0 8

Fire Spirit
Zap Sparky
Bats
Zap Minions Sparky
Zap
Fire Spirit Bats Minions Elite Barbarians Sparky
Minions
Bats Zap
Royal Giant
Elite Barbarians
Zap
Lightning
Sparky
Fire Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Sparky
Elite Barbarians Sparky Bats Zap Minions
Sparky Fire Spirit Bats Minions Elite Barbarians Lightning
Elite Barbarians Sparky Bats Minions
Lightning Elite Barbarians Sparky
Fire Spirit Bats Zap Minions
Bats Minions Lightning Fire Spirit Zap
Lightning Zap Sparky
Sparky Minions Elite Barbarians
Elite Barbarians Fire Spirit Sparky
Bats Minions Zap
Minions Bats Zap
Sparky Fire Spirit Bats Zap Minions Elite Barbarians Lightning
Fire Spirit Sparky Bats Zap Minions
Elite Barbarians Sparky
Zap Elite Barbarians Lightning Sparky
Sparky Bats Minions Elite Barbarians
Fire Spirit Bats Zap Minions Elite Barbarians
Zap Fire Spirit Bats Minions
Sparky Elite Barbarians
Fire Spirit Bats Minions Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Sparky
Zap Elite Barbarians Lightning
Bats Zap Minions Elite Barbarians Lightning Sparky
Lightning Bats Zap Elite Barbarians Sparky
Elite Barbarians Sparky
Fire Spirit Bats Zap Minions
Sparky Bats Minions Elite Barbarians Lightning
Elite Barbarians Sparky
Zap Lightning Bats Minions Elite Barbarians Sparky
Sparky
Bats Minions Elite Barbarians Sparky
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Sparky
Sparky
Elite Barbarians Sparky Bats Zap Minions Lightning
Bats Minions Zap Elite Barbarians Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Sparky
Zap
Lightning Sparky
Lightning Sparky
Fire Spirit Zap Sparky
Fire Spirit Bats Zap Minions
Fire Spirit Sparky
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Bats Minions Elite Barbarians Sparky
Lightning Zap Sparky
Lightning Fire Spirit Zap
Lightning Fire Spirit Elite Barbarians Sparky
Lightning Minions
Lightning Zap Elite Barbarians Sparky
Lightning Zap Sparky
Lightning Sparky
Lightning Sparky
Bats Minions Lightning Sparky
Lightning Fire Spirit Zap Sparky
Lightning Fire Spirit Zap
Lightning Minions Sparky
Lightning
Lightning Sparky
Lightning Zap
Zap Fire Spirit Sparky
Zap Lightning Sparky
Lightning Zap Sparky
Lightning Zap Sparky
Elite Barbarians Lightning Fire Spirit Bats Zap Sparky
Zap Lightning Bats Minions
Lightning Elite Barbarians Sparky
Lightning Zap Sparky
Zap Lightning Sparky
Sparky
Lightning Sparky
Zap Lightning Fire Spirit Bats Minions
Lightning Fire Spirit Zap
Lightning Sparky
Zap Lightning
Lightning Zap Sparky
Elite Barbarians Sparky
Zap Bats Minions Elite Barbarians Lightning Sparky
Bats Zap Lightning
Lightning Zap Sparky

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