My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Ice Golem Three Musketeers X-Bow Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem X-Bow Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers
Giant Snowball
Three Musketeers Princess
Zap
Royal Giant Three Musketeers X-Bow Princess
Barbarian Barrel
Tesla Three Musketeers X-Bow Princess Royal Ghost
The Log
Royal Giant Three Musketeers X-Bow Princess
Earthquake
Tesla X-Bow
Arrows
Princess
Royal Delivery
Three Musketeers Princess Royal Ghost
Fireball
Tesla Three Musketeers X-Bow Princess
Poison
Three Musketeers X-Bow Princess
Lightning
Tesla Ice Golem Three Musketeers X-Bow
Rocket
Three Musketeers X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Princess Royal Ghost Tesla Royal Giant X-Bow Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Princess Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Ice Golem The Log Princess Royal Ghost
Ice Golem
Three Musketeers X-Bow Royal Giant
Three Musketeers
Ice Golem The Log Royal Ghost
X-Bow
Ice Golem The Log
The Log
X-Bow Royal Giant Three Musketeers Princess
Princess
Royal Giant The Log Royal Ghost
Royal Ghost
Royal Giant Three Musketeers Princess

Defense Synergies 5 9

Tesla
Ice Golem X-Bow The Log Princess
Royal Giant
Ice Golem
Tesla X-Bow Three Musketeers The Log Princess Royal Ghost
Three Musketeers
Ice Golem The Log
X-Bow
Tesla Ice Golem The Log
The Log
Tesla X-Bow Ice Golem Three Musketeers Princess Royal Ghost
Princess
Tesla Ice Golem The Log Royal Ghost
Royal Ghost
Ice Golem The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem X-Bow The Log
Tesla Three Musketeers X-Bow The Log
Tesla Three Musketeers
Tesla Three Musketeers
X-Bow The Log Princess
The Log Tesla X-Bow Royal Ghost
Tesla Three Musketeers X-Bow Princess
Tesla Ice Golem X-Bow The Log
Tesla Three Musketeers X-Bow Princess
Tesla Ice Golem Royal Ghost
Tesla Ice Golem X-Bow The Log Princess Royal Ghost
Tesla Three Musketeers Princess
Tesla Three Musketeers X-Bow The Log
Three Musketeers Tesla X-Bow The Log Princess Royal Ghost
Tesla Three Musketeers X-Bow
Tesla Three Musketeers X-Bow The Log
Tesla Three Musketeers X-Bow
Tesla Three Musketeers X-Bow The Log Royal Ghost
The Log Tesla Ice Golem Princess Royal Ghost
Tesla Three Musketeers
Royal Ghost Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem X-Bow Royal Ghost
Tesla Ice Golem X-Bow The Log Royal Ghost
Ice Golem The Log
Tesla Ice Golem X-Bow The Log
Tesla Three Musketeers
Tesla Ice Golem Three Musketeers Princess
Tesla Ice Golem
Tesla
Ice Golem X-Bow The Log
Tesla Three Musketeers
Tesla
The Log
Tesla Ice Golem Three Musketeers
Tesla Three Musketeers Princess
Tesla Ice Golem Three Musketeers X-Bow The Log
Tesla Ice Golem The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem X-Bow The Log Royal Ghost
X-Bow The Log Princess Royal Ghost
X-Bow The Log
Ice Golem The Log
The Log
Ice Golem Princess
The Log Princess
X-Bow The Log Ice Golem Princess
The Log X-Bow
Three Musketeers X-Bow
X-Bow The Log Princess
Princess
Ice Golem Three Musketeers The Log Princess
X-Bow Princess
Princess Ice Golem X-Bow The Log
X-Bow Three Musketeers The Log Princess
Three Musketeers X-Bow The Log Princess
Three Musketeers
Three Musketeers X-Bow The Log Princess
X-Bow The Log Princess
X-Bow The Log
Princess
X-Bow The Log
X-Bow The Log
Ice Golem The Log Princess
X-Bow The Log Princess Royal Ghost
X-Bow The Log Princess
X-Bow The Log
Ice Golem X-Bow Princess
X-Bow The Log
Princess
The Log Princess
X-Bow Princess
Three Musketeers Princess
The Log
Three Musketeers Princess
The Log Ice Golem Princess
Three Musketeers
The Log Princess
Princess
X-Bow The Log Princess Royal Ghost

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