My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Furnace Wizard Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Wizard Hunter Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Furnace Witch
Zap
Fire Spirit Archers Royal Giant Furnace Witch
Barbarian Barrel
Fire Spirit Archers Furnace Wizard Hunter Witch
The Log
Fire Spirit Archers Royal Giant Furnace Hunter Witch
Earthquake
Archers Furnace Witch
Arrows
Fire Spirit Archers Furnace Witch
Royal Delivery
Fire Spirit Archers Wizard Hunter Witch
Fireball
Archers Furnace Wizard Hunter Witch
Poison
Archers Furnace Wizard Hunter Witch
Lightning
Furnace Wizard Hunter Witch
Rocket
Furnace Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Fireball Furnace Hunter Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Archers Fireball Furnace

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Furnace
Archers
Royal Giant
Royal Giant
Fire Spirit Fireball Furnace Hunter Archers Wizard Witch
Fireball
Royal Giant
Furnace
Royal Giant Fire Spirit
Wizard
Royal Giant
Hunter
Royal Giant
Witch
Royal Giant

Defense Synergies 0 2

Fire Spirit
Archers
Furnace Witch
Royal Giant
Fireball
Furnace
Archers
Wizard
Hunter
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Hunter Furnace Witch
Furnace Hunter Witch Fire Spirit Archers
Hunter Witch Furnace
Fireball
Fireball Fire Spirit Archers Furnace Hunter
Furnace Hunter Fire Spirit Archers Fireball Wizard Witch
Fireball
Hunter Witch Furnace
Fire Spirit Archers Hunter
Archers Witch Fireball Furnace Wizard Hunter
Hunter Archers Fireball Furnace Wizard Witch
Furnace Hunter Fire Spirit Fireball Wizard Witch
Fire Spirit Fireball Wizard Furnace Hunter Witch
Furnace Hunter
Fireball Furnace Hunter
Wizard Fireball Furnace Hunter Witch
Fire Spirit Fireball Archers Furnace Wizard Hunter Witch
Furnace Wizard Hunter Witch Fire Spirit Archers Fireball
Hunter
Wizard Fire Spirit Archers Fireball Furnace Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Furnace Witch
Fireball Archers Wizard Hunter
Furnace Hunter Witch
Hunter Fireball
Hunter Witch
Fire Spirit Fireball Furnace Wizard Archers Hunter Witch
Archers Fireball Furnace Hunter Witch
Hunter
Fireball Witch
Witch
Hunter Witch
Fireball
Fireball Wizard Hunter Witch
Wizard Archers Fireball Furnace Witch
Witch Archers Fireball Furnace Hunter
Archers Fireball Wizard Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit Furnace
Fireball Wizard Fire Spirit Furnace Hunter Witch
Fire Spirit Archers Furnace Wizard Witch
Fireball Fire Spirit Wizard Hunter
Fireball Wizard
Fire Spirit Fireball
Fireball Wizard
Fireball Fire Spirit Archers Wizard
Fire Spirit Fireball Hunter
Fireball
Fireball Furnace
Fireball Furnace Wizard Hunter Witch
Fireball Furnace Wizard
Fireball
Fire Spirit Archers Fireball Wizard Hunter
Fire Spirit Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Furnace Wizard Hunter Witch
Witch
Fireball Wizard Hunter Witch
Fireball Wizard Witch
Fireball
Fire Spirit Archers Fireball Furnace Wizard Hunter Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Hunter
Fireball
Fireball Wizard
Fire Spirit Archers Fireball Witch
Fireball Fire Spirit Archers Wizard Hunter Witch
Fireball
Fireball Wizard Hunter
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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