My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Knight Elite Barbarians Goblin Barrel Guards Royal Ghost Magic Archer
The Log
Elite Barbarians Goblin Barrel Guards
Earthquake
Elixir Collector Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Knight Elite Barbarians Goblin Barrel Guards Royal Ghost Magic Archer
Fireball
Elite Barbarians Elixir Collector Goblin Barrel Magic Archer
Poison
Elixir Collector Guards Magic Archer
Lightning
Knight Elite Barbarians Elixir Collector Magic Archer
Rocket
Elite Barbarians Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Guards Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Guards Royal Ghost Poison Magic Archer Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Guards Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Elite Barbarians Poison Magic Archer
Elite Barbarians
Knight Royal Ghost
Elixir Collector
Goblin Barrel
Knight Guards Royal Ghost
Guards
Goblin Barrel
Poison
Knight Royal Ghost
Royal Ghost
Elite Barbarians Goblin Barrel Poison Magic Archer
Magic Archer
Knight Royal Ghost

Defense Synergies 1 3

Knight
Magic Archer Poison
Elite Barbarians
Elixir Collector
Goblin Barrel
Guards
Poison Magic Archer
Poison
Knight Guards
Royal Ghost
Magic Archer
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Elite Barbarians Knight
Knight Elite Barbarians
Elite Barbarians Knight Guards
Elite Barbarians Poison
Guards Royal Ghost Magic Archer
Poison Magic Archer
Poison Magic Archer
Elite Barbarians
Knight Elite Barbarians Guards Royal Ghost
Guards Poison Knight Royal Ghost Magic Archer
Poison Magic Archer
Knight Elite Barbarians Guards
Guards Poison Royal Ghost Magic Archer
Elite Barbarians Knight
Elite Barbarians
Knight Elite Barbarians Poison
Knight Elite Barbarians Guards Royal Ghost Magic Archer
Poison Knight Guards Royal Ghost Magic Archer
Elite Barbarians
Royal Ghost Knight Elite Barbarians Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Elite Barbarians Royal Ghost
Poison Knight Elite Barbarians Royal Ghost Magic Archer
Guards Knight Elite Barbarians
Guards Knight Elite Barbarians
Knight Elite Barbarians Guards
Poison Magic Archer
Guards Knight Elite Barbarians
Knight Elite Barbarians
Knight Elite Barbarians Poison Magic Archer
Guards
Knight Elite Barbarians Guards
Elite Barbarians Guards Poison
Elite Barbarians Knight Guards
Magic Archer
Elite Barbarians Guards Knight Poison Magic Archer
Poison Elite Barbarians Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Guards Royal Ghost
Poison Royal Ghost Magic Archer
Poison Magic Archer
Knight Guards Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Elite Barbarians Guards Poison
Poison Knight Magic Archer
Poison Magic Archer
Poison Knight Elite Barbarians Magic Archer
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Magic Archer
Poison Royal Ghost Magic Archer
Poison Magic Archer
Poison Magic Archer
Elite Barbarians Poison Magic Archer
Guards Poison
Elite Barbarians
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Guards Magic Archer
Poison Magic Archer
Poison Knight Magic Archer
Poison Magic Archer
Poison
Elite Barbarians
Elite Barbarians Guards Poison Magic Archer
Poison Magic Archer
Poison Royal Ghost Magic Archer

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