My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Bowler Princess Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Princess
Zap
Princess Sparky
Barbarian Barrel
Rascals Wizard Princess Sparky
The Log
Rascals Princess Sparky
Earthquake
Arrows
Rascals Princess
Royal Delivery
Rascals Wizard Bowler Princess Sparky
Fireball
Rascals Wizard Bowler Princess Sparky
Poison
Rascals Wizard Princess Sparky
Lightning
Wizard Bowler Sparky
Rocket
Rascals Wizard Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Bowler Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Bowler Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Princess Freeze Rascals Wizard Bowler Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Princess Freeze Rascals

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Freeze Bowler Princess Mega Knight
Rascals
Wizard
Sparky Mega Knight
Freeze
Zap
Bowler
Zap Princess
Princess
Zap Bowler Sparky Mega Knight
Sparky
Zap Wizard Princess
Mega Knight
Zap Wizard Princess

Defense Synergies 1 10

Zap
Mega Knight Rascals Bowler Princess Sparky
Rascals
Zap Princess
Wizard
Freeze Mega Knight
Freeze
Wizard Sparky Mega Knight
Bowler
Zap
Princess
Zap Rascals Mega Knight
Sparky
Zap Freeze
Mega Knight
Zap Wizard Freeze Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard Sparky
Sparky Zap Rascals Mega Knight
Bowler Sparky Mega Knight Rascals Freeze
Sparky Rascals Bowler Mega Knight
Bowler Princess Sparky Mega Knight
Freeze Bowler Zap Rascals Mega Knight
Zap Rascals Wizard Freeze Princess
Bowler Zap Rascals Sparky Mega Knight
Sparky Rascals Princess
Rascals Bowler Sparky Mega Knight
Zap Rascals Wizard Freeze Bowler Princess Mega Knight
Zap Rascals Wizard Princess
Bowler Sparky Mega Knight Zap Rascals Wizard Freeze
Wizard Bowler Sparky Mega Knight Zap Rascals Freeze Princess
Sparky Rascals Mega Knight
Zap Rascals Freeze Bowler Sparky Mega Knight
Wizard Sparky Mega Knight Rascals Bowler
Mega Knight Zap Rascals Wizard Bowler
Zap Wizard Freeze Rascals Bowler Princess Mega Knight
Sparky
Rascals Wizard Bowler Mega Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Zap Bowler Sparky
Zap Wizard Bowler Mega Knight
Mega Knight Zap Rascals Bowler Sparky
Bowler Mega Knight Zap Rascals Sparky
Rascals Bowler Sparky Mega Knight
Wizard Zap Rascals Freeze Princess
Rascals Sparky Bowler
Mega Knight Rascals Sparky
Zap Freeze Mega Knight Sparky
Sparky
Mega Knight Rascals Bowler Sparky
Mega Knight Zap Bowler
Rascals Bowler Mega Knight Wizard Sparky
Wizard Rascals Bowler Princess Sparky Mega Knight
Rascals Sparky Zap Freeze Bowler
Bowler Mega Knight Zap Rascals Wizard Freeze Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Freeze Sparky
Zap Bowler Princess
Sparky
Rascals Freeze Sparky
Wizard Zap Bowler Sparky Mega Knight
Wizard Zap Freeze Princess
Wizard Bowler Princess Sparky
Zap Wizard Freeze Bowler Princess
Zap Wizard
Bowler Sparky
Zap Wizard Bowler Princess Sparky
Zap Wizard Princess
Bowler Princess Sparky
Freeze Princess
Princess Zap Sparky
Zap Wizard Bowler Princess Sparky
Wizard Bowler Princess Sparky Mega Knight
Freeze Sparky
Sparky
Zap Wizard Bowler Princess Sparky Mega Knight
Zap Wizard Bowler Princess Mega Knight
Bowler Sparky Mega Knight
Wizard Princess
Bowler Sparky
Zap
Zap Freeze Wizard Bowler Princess Sparky Mega Knight
Zap Wizard Bowler Princess Sparky
Zap Wizard Bowler Princess Sparky Mega Knight
Zap Sparky
Zap Wizard Princess Sparky
Zap Wizard Freeze
Bowler Sparky
Zap Wizard Sparky Mega Knight
Zap Freeze Princess Sparky
Sparky Mega Knight
Wizard Bowler Princess Sparky
Zap Freeze Princess
Zap Wizard Princess
Freeze
Rascals Wizard Bowler Princess Sparky Mega Knight
Zap Wizard Bowler Princess
Zap Sparky
Sparky Mega Knight
Zap Rascals Freeze Bowler Princess Sparky
Zap Princess
Zap Freeze Bowler Princess Sparky Mega Knight

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