My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Goblin Hut Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Fire Spirit Goblins Zappies Goblin Hut Inferno Dragon
Zap
Fire Spirit Goblins Zappies Goblin Hut Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Goblins Valkyrie Zappies Goblin Hut
The Log
Fire Spirit Goblins Zappies Goblin Hut Prince
Earthquake
Zappies Goblin Hut
Arrows
Fire Spirit Goblins Zappies Goblin Hut
Royal Delivery
Fire Spirit Goblins Valkyrie Zappies Goblin Hut Prince Inferno Dragon
Fireball
Zappies Goblin Hut Inferno Dragon
Poison
Zappies Goblin Hut
Lightning
Valkyrie Goblin Hut Prince Inferno Dragon
Rocket
Valkyrie Goblin Hut Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Valkyrie Zappies Inferno Dragon Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblins Arrows Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Prince Inferno Dragon
Goblins
Valkyrie
Arrows
Prince
Valkyrie
Fire Spirit Prince Goblins Zappies Goblin Hut
Zappies
Valkyrie Goblin Hut Prince
Goblin Hut
Valkyrie Zappies Prince
Prince
Valkyrie Fire Spirit Arrows Zappies Goblin Hut
Inferno Dragon
Fire Spirit

Defense Synergies 0 9

Fire Spirit
Valkyrie
Goblins
Zappies
Arrows
Valkyrie Goblin Hut Prince
Valkyrie
Fire Spirit Arrows Zappies Goblin Hut Prince
Zappies
Goblins Valkyrie Prince
Goblin Hut
Arrows Valkyrie
Prince
Arrows Valkyrie Zappies
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Goblin Hut
Inferno Dragon Goblins Valkyrie Zappies Goblin Hut Prince
Goblin Hut Prince Fire Spirit Goblins Valkyrie Zappies Inferno Dragon
Goblin Hut Prince Inferno Dragon Goblins Valkyrie Zappies
Arrows Valkyrie Prince
Arrows Fire Spirit Goblins Valkyrie Zappies
Inferno Dragon Fire Spirit Arrows Zappies Goblin Hut
Arrows Valkyrie
Zappies Inferno Dragon Goblins Goblin Hut Prince
Fire Spirit Goblins Valkyrie Zappies Prince
Goblins Valkyrie Arrows Zappies Goblin Hut
Arrows Inferno Dragon Zappies Goblin Hut
Goblin Hut Prince Fire Spirit Valkyrie Zappies
Fire Spirit Valkyrie Goblins Arrows Zappies Goblin Hut Prince
Inferno Dragon Zappies Goblin Hut Prince
Zappies Goblin Hut Prince Inferno Dragon
Goblins Arrows Valkyrie Zappies Goblin Hut Prince
Fire Spirit Arrows Goblins Valkyrie Zappies Goblin Hut Prince
Arrows Valkyrie Fire Spirit Zappies Goblin Hut Inferno Dragon
Zappies Goblin Hut Prince Inferno Dragon
Valkyrie Fire Spirit Goblins Arrows Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zappies Goblin Hut Prince
Arrows Valkyrie Prince Inferno Dragon
Zappies Goblins Valkyrie Goblin Hut Prince
Valkyrie Prince Zappies
Valkyrie Zappies Goblin Hut Prince Inferno Dragon
Fire Spirit Arrows Zappies Goblin Hut
Prince Goblins Valkyrie Zappies Goblin Hut
Valkyrie Zappies Prince Inferno Dragon
Goblins Valkyrie Zappies Goblin Hut Prince Inferno Dragon
Zappies Goblin Hut Inferno Dragon
Inferno Dragon Valkyrie Zappies Goblin Hut Prince
Arrows Valkyrie Prince
Prince Valkyrie Zappies
Valkyrie Zappies
Zappies Goblin Hut Goblins Valkyrie Prince Inferno Dragon
Arrows Valkyrie Zappies Goblin Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows Goblin Hut
Arrows Valkyrie Prince
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblins Prince
Arrows Valkyrie Prince
Fire Spirit Arrows
Fire Spirit Goblin Hut
Arrows
Arrows Goblin Hut Prince
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Fire Spirit Arrows Prince
Fire Spirit Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Fire Spirit Valkyrie
Inferno Dragon
Arrows
Arrows Prince
Arrows
Fire Spirit Arrows
Zappies Goblin Hut
Arrows
Arrows Zappies
Prince
Arrows
Fire Spirit Zappies Goblin Hut Prince
Fire Spirit Arrows Zappies
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Zappies
Zappies
Prince

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