My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Prince
Barbarian Barrel
Wizard Executioner
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Prince Executioner P.E.K.K.A
Fireball
Hog Rider Wizard Executioner
Poison
Wizard Executioner
Lightning
Mini P.E.K.K.A Wizard Prince Executioner
Rocket
Hog Rider Wizard Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Hog Rider Wizard Prince Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Mini P.E.K.K.A Hog Rider Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Hog Rider Wizard
Hog Rider
Arrows Mini P.E.K.K.A Wizard Rocket Prince Executioner
Wizard
Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A
Rocket
Hog Rider
Prince
Arrows Hog Rider Wizard
Executioner
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Wizard Executioner

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Arrows Wizard Executioner
Hog Rider
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Rocket
Prince
Arrows Wizard Executioner
Executioner
Mini P.E.K.K.A Prince
P.E.K.K.A
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Executioner
Mini P.E.K.K.A P.E.K.K.A Prince Executioner
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Executioner
Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Mini P.E.K.K.A Rocket Prince P.E.K.K.A
Arrows Executioner
Rocket Arrows Wizard Executioner
Rocket Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Executioner Arrows Wizard
Arrows Executioner Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Wizard Rocket
Wizard Rocket Executioner Arrows Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Prince Executioner P.E.K.K.A
Arrows Wizard Prince Executioner
Arrows Wizard Executioner
Mini P.E.K.K.A P.E.K.K.A Prince
Wizard Arrows Mini P.E.K.K.A Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Rocket Prince Executioner
P.E.K.K.A Mini P.E.K.K.A Rocket Prince
Mini P.E.K.K.A Rocket Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Prince Executioner
Arrows Wizard Rocket Executioner
Mini P.E.K.K.A Rocket Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Rocket P.E.K.K.A Mini P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Prince
Rocket P.E.K.K.A Arrows Prince
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Wizard Executioner
Wizard Executioner
Mini P.E.K.K.A Rocket Prince Executioner P.E.K.K.A
Arrows Executioner Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Executioner
Rocket Arrows
Arrows Rocket Prince
Wizard Rocket Executioner Arrows
Arrows Wizard Executioner Rocket
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Rocket Mini P.E.K.K.A Prince
Rocket Arrows Wizard Prince
Arrows Wizard Rocket Executioner
Rocket Executioner
Arrows Rocket
Arrows Prince
Rocket Arrows Wizard Executioner
Arrows Wizard Rocket Executioner
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Wizard Prince Executioner
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Prince
Rocket Arrows
Arrows Wizard Executioner
Rocket Wizard
Mini P.E.K.K.A
Arrows Wizard Rocket
Rocket Arrows
P.E.K.K.A Prince
Rocket Arrows Wizard
Rocket Prince
Rocket Arrows Wizard Executioner
Arrows
Mini P.E.K.K.A Wizard Rocket Prince Executioner
Arrows Wizard Executioner
Rocket Arrows
Prince Executioner P.E.K.K.A
Rocket
Rocket Executioner
Rocket Prince Executioner

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